diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-05-14 16:27:11 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-05-14 17:47:50 +0300 |
commit | 78e3b7c28d858ca256c99338cf195b9d60f2c3d6 (patch) | |
tree | c5f06c01a65543dcbbd875b4a6d6765904bd8473 /source/blender/draw/engines/overlay/overlay_shader.c | |
parent | e58525706328f902baaa0252cb28b4a33534259c (diff) |
Sculpt: Render Face Sets always as flat shading
This removes the smooth shading rendering from the face set overlay when
smooth shading is enabled.
Reviewed By: jbakker
Maniphest Tasks: T74906, T74622, T75331, T76530
Differential Revision: https://developer.blender.org/D7105
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_shader.c')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_shader.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c index 264791a6661..59f388df4e3 100644 --- a/source/blender/draw/engines/overlay/overlay_shader.c +++ b/source/blender/draw/engines/overlay/overlay_shader.c @@ -105,6 +105,7 @@ extern char datatoc_particle_frag_glsl[]; extern char datatoc_pointcloud_vert_glsl[]; extern char datatoc_pointcloud_frag_glsl[]; extern char datatoc_sculpt_mask_vert_glsl[]; +extern char datatoc_sculpt_mask_frag_glsl[]; extern char datatoc_volume_velocity_vert_glsl[]; extern char datatoc_wireframe_vert_glsl[]; extern char datatoc_wireframe_frag_glsl[]; @@ -1307,7 +1308,7 @@ GPUShader *OVERLAY_shader_sculpt_mask(void) datatoc_common_view_lib_glsl, datatoc_sculpt_mask_vert_glsl, NULL}, - .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL}, + .frag = (const char *[]){datatoc_sculpt_mask_frag_glsl, NULL}, .defs = (const char *[]){sh_cfg->def, NULL}, }); } |