diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-06-02 22:08:05 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2022-06-02 22:08:05 +0300 |
commit | c15e913df87af34b381922b2a6951e9bc2baef6c (patch) | |
tree | eb170876f4d90322eae3cdf5c41541a3121ea939 /source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl | |
parent | 7f47f187c18626456a31e2f8d6fd1ee8b9bfd011 (diff) |
Cleanup: DRW: Added overlay_ prefix to all *.glsl files in overlay/shaders
This is needed to avoid potential naming collision with other engines
Diffstat (limited to 'source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl new file mode 100644 index 00000000000..280b31ea463 --- /dev/null +++ b/source/blender/draw/engines/overlay/shaders/overlay_edit_uv_face_dots_vert.glsl @@ -0,0 +1,10 @@ +#pragma BLENDER_REQUIRE(common_view_lib.glsl) + +void main() +{ + vec3 world_pos = point_object_to_world(vec3(au, 0.0)); + gl_Position = point_world_to_ndc(world_pos); + + finalColor = ((flag & FACE_UV_SELECT) != 0) ? colorVertexSelect : vec4(colorWire.rgb, 1.0); + gl_PointSize = pointSize; +} |