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authorClément Foucault <foucault.clem@gmail.com>2022-05-01 19:17:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-05-01 19:17:37 +0300
commitd02d1129f75377edef2ca0cec40a0a836bbd863a (patch)
tree55449389c12c8f84e6630806f6d9a15b479f4dad /source/blender/draw/engines/overlay
parent6861ef62a67441babf89f3888111b4acd45654cb (diff)
Overlay: Port particle edit shader to use shaderCreateInfo
This should have no functional changes.
Diffstat (limited to 'source/blender/draw/engines/overlay')
-rw-r--r--source/blender/draw/engines/overlay/overlay_shader.c25
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_particle_point_vert.glsl10
-rw-r--r--source/blender/draw/engines/overlay/shaders/edit_particle_strand_vert.glsl13
-rw-r--r--source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh40
4 files changed, 51 insertions, 37 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_shader.c b/source/blender/draw/engines/overlay/overlay_shader.c
index fc2427be9d2..09eceb55668 100644
--- a/source/blender/draw/engines/overlay/overlay_shader.c
+++ b/source/blender/draw/engines/overlay/overlay_shader.c
@@ -542,18 +542,11 @@ GPUShader *OVERLAY_shader_edit_mesh_skin_root(void)
GPUShader *OVERLAY_shader_edit_particle_strand(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_particle_strand) {
- sh_data->edit_particle_strand = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_globals_lib_glsl,
- datatoc_common_view_lib_glsl,
- datatoc_edit_particle_strand_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, NULL},
- });
+ sh_data->edit_particle_strand = GPU_shader_create_from_info_name(
+ draw_ctx->sh_cfg ? "overlay_edit_particle_strand_clipped" :
+ "overlay_edit_particle_strand");
}
return sh_data->edit_particle_strand;
}
@@ -561,18 +554,10 @@ GPUShader *OVERLAY_shader_edit_particle_strand(void)
GPUShader *OVERLAY_shader_edit_particle_point(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- const GPUShaderConfigData *sh_cfg = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
if (!sh_data->edit_particle_point) {
- sh_data->edit_particle_point = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg->lib,
- datatoc_common_globals_lib_glsl,
- datatoc_common_view_lib_glsl,
- datatoc_edit_particle_point_vert_glsl,
- NULL},
- .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg->def, NULL},
- });
+ sh_data->edit_particle_point = GPU_shader_create_from_info_name(
+ draw_ctx->sh_cfg ? "overlay_edit_particle_point_clipped" : "overlay_edit_particle_point");
}
return sh_data->edit_particle_point;
}
diff --git a/source/blender/draw/engines/overlay/shaders/edit_particle_point_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_particle_point_vert.glsl
index efc0d7bee61..956b27e948d 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_particle_point_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_particle_point_vert.glsl
@@ -1,8 +1,6 @@
-in vec3 pos;
-in float color;
-
-out vec4 finalColor;
+#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
void main()
{
@@ -13,7 +11,5 @@ void main()
gl_PointSize = sizeVertex * 2.0;
-#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance(world_pos);
-#endif
+ view_clipping_distances(world_pos);
}
diff --git a/source/blender/draw/engines/overlay/shaders/edit_particle_strand_vert.glsl b/source/blender/draw/engines/overlay/shaders/edit_particle_strand_vert.glsl
index adda4866bf1..6a92206d524 100644
--- a/source/blender/draw/engines/overlay/shaders/edit_particle_strand_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/edit_particle_strand_vert.glsl
@@ -1,11 +1,6 @@
-uniform sampler1D weightTex;
-uniform bool useWeight;
-
-in vec3 pos;
-in float color;
-
-out vec4 finalColor;
+#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
#define no_active_weight 666.0
@@ -36,7 +31,5 @@ void main()
finalColor = mix(colorWire, colorVertexSelect, color);
}
-#ifdef USE_WORLD_CLIP_PLANES
- world_clip_planes_calc_clip_distance(world_pos);
-#endif
+ view_clipping_distances(world_pos);
}
diff --git a/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh b/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh
index a30c1df4f6a..e6f15046838 100644
--- a/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh
+++ b/source/blender/draw/engines/overlay/shaders/infos/edit_mode_info.hh
@@ -427,6 +427,46 @@ GPU_SHADER_CREATE_INFO(overlay_edit_lattice_wire_clipped)
/** \} */
/* -------------------------------------------------------------------- */
+/** \name Edit Particle
+ * \{ */
+
+GPU_SHADER_CREATE_INFO(overlay_edit_particle_strand)
+ .do_static_compilation(true)
+ /* NOTE: Color already in Linear space. Which is what we want. */
+ .define("srgbTarget", "false")
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::FLOAT, "color")
+ .sampler(0, ImageType::FLOAT_1D, "weightTex")
+ .push_constant(Type::BOOL, "useWeight")
+ .vertex_out(overlay_edit_smooth_color_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .vertex_source("edit_particle_strand_vert.glsl")
+ .fragment_source("gpu_shader_3D_smooth_color_frag.glsl")
+ .additional_info("draw_mesh", "draw_globals");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_particle_strand_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_edit_particle_strand", "drw_clipped");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_particle_point)
+ .do_static_compilation(true)
+ /* NOTE: Color already in Linear space. Which is what we want. */
+ .define("srgbTarget", "false")
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::FLOAT, "color")
+ .vertex_out(overlay_edit_flat_color_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .vertex_source("edit_particle_point_vert.glsl")
+ .fragment_source("gpu_shader_point_varying_color_frag.glsl")
+ .additional_info("draw_mesh", "draw_globals");
+
+GPU_SHADER_CREATE_INFO(overlay_edit_particle_point_clipped)
+ .do_static_compilation(true)
+ .additional_info("overlay_edit_particle_point", "drw_clipped");
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Edit GPencil
* \{ */