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authorCampbell Barton <ideasman42@gmail.com>2019-09-19 06:18:52 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-09-19 06:19:53 +0300
commitd8a7e5ee324ef4648a317ef232aae5b5a8ed991f (patch)
tree8e9a231e2fd37a811df904df4437eed863121582 /source/blender/draw/engines/select
parent741d7d60ed90707f3f20b86372669ca5287a74da (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/draw/engines/select')
-rw-r--r--source/blender/draw/engines/select/select_draw_utils.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/select/select_draw_utils.c b/source/blender/draw/engines/select/select_draw_utils.c
index cac8b5cb304..0203b6cbebf 100644
--- a/source/blender/draw/engines/select/select_draw_utils.c
+++ b/source/blender/draw/engines/select/select_draw_utils.c
@@ -63,10 +63,10 @@ short select_id_get_object_select_mode(Scene *scene, Object *ob)
{
short r_select_mode = 0;
if (ob->mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT | OB_MODE_TEXTURE_PAINT)) {
- /* In order to sample flat colors for vertex weights / texturepaint / vertexpaint
+ /* In order to sample flat colors for vertex weights / texture-paint / vertex-paint
* we need to be in SCE_SELECT_FACE mode so select_cache_init() correctly sets up
* a shgroup with select_id_flat.
- * Note this is not working correctly for vertexpaint (yet), but has been discussed
+ * Note this is not working correctly for vertex-paint (yet), but has been discussed
* in T66645 and there is a solution by @mano-wii in P1032.
* So OB_MODE_VERTEX_PAINT is already included here [required for P1032 I guess]. */
Mesh *me_orig = DEG_get_original_object(ob)->data;