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author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 17:41:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 20:51:55 +0300 |
commit | 47885abbe69555fc0ea1eebede1ae820055182ee (patch) | |
tree | 260b83bfd22077015d211fbea255fa298eeb1cfb /source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl | |
parent | cd8f3c9ee7abb60457384779d8a2c00405402046 (diff) |
Workbench: Replace viewvecs caculation by DRWView
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl index cdb9823096c..f3a238fd112 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_composite_frag.glsl @@ -14,7 +14,7 @@ out vec4 fragColor; void main() { /* Normal and Incident vector are in viewspace. Lighting is evaluated in viewspace. */ - vec3 I = view_vector_from_screen_uv(uvcoordsvar.st, world_data.viewvecs, ProjectionMatrix); + vec3 I = view_vector_from_screen_uv(uvcoordsvar.st, ViewVecs, ProjectionMatrix); vec3 N = workbench_normal_decode(texture(normalBuffer, uvcoordsvar.st)); vec4 mat_data = texture(materialBuffer, uvcoordsvar.st); |