diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-30 15:40:57 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-05-30 15:42:07 +0300 |
commit | acaf46db0ea7103aaa3f46092b3582611d37ca0f (patch) | |
tree | bfd0adacdbbb6852c49cbf9b3ac73503e62bb638 /source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl | |
parent | 29f9a197088e0e1ea56cae675803f61165d790c1 (diff) |
Workbench: Specular Highlights
Added specular highlights for:
- Solid studio shading
- Texture studio shading
Diffstat (limited to 'source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl index 309ae063284..6585bac9289 100644 --- a/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl +++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_transparent_accum_frag.glsl @@ -36,7 +36,9 @@ void main() vec3 normal_world = normalWorldMatrix * normal_viewport; vec3 diffuse_light = get_world_diffuse_light(world_data, normal_world); #endif - vec3 shaded_color = diffuse_light * diffuse_color.rgb; + + vec3 specular_color = get_world_specular_light(world_data, normal_viewport, vec3(0.0, 0.0, 1.0)); + vec3 shaded_color = diffuse_light * diffuse_color.rgb + specular_color; #else /* V3D_LIGHTING_STUDIO */ vec3 shaded_color = diffuse_color.rgb; |