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author | Clément Foucault <foucault.clem@gmail.com> | 2019-01-25 23:03:50 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-01-25 23:56:10 +0300 |
commit | c1814d593d1dcb3d683ef7be8e7e1b1d253bc614 (patch) | |
tree | 0a6ed728c6cac8e3e194b8b92c294b94f42c01e0 /source/blender/draw/engines/workbench/workbench_effect_dof.c | |
parent | 3223644d1417223a9b0dc6fb811365b9882f8f26 (diff) |
Workbench: Depth Of Field: Add toggle option in shading popover
Pretty straight forward. Just an option to turn the DoF per viewport.
Default is off as in 2.79.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_effect_dof.c')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_effect_dof.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_effect_dof.c b/source/blender/draw/engines/workbench/workbench_effect_dof.c index b74a77bf891..ec8c184eac5 100644 --- a/source/blender/draw/engines/workbench/workbench_effect_dof.c +++ b/source/blender/draw/engines/workbench/workbench_effect_dof.c @@ -134,7 +134,9 @@ void workbench_dof_engine_init(WORKBENCH_Data *vedata, Object *camera) WORKBENCH_PrivateData *wpd = stl->g_data; WORKBENCH_FramebufferList *fbl = vedata->fbl; - if (camera == NULL) { + if ((wpd->shading.flag & V3D_SHADING_DEPTH_OF_FIELD) == 0 || + (camera == NULL)) + { wpd->dof_enabled = false; return; } |