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author | Clément Foucault <foucault.clem@gmail.com> | 2019-07-01 23:29:16 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-07-01 23:29:16 +0300 |
commit | 2002b29ecd2b8fff6f1320fa194f8d7525bf9b2e (patch) | |
tree | ee226fbed4cafce9e9d97aa1c7db9b47f4a29bda /source/blender/draw/engines/workbench/workbench_private.h | |
parent | c2a762c8e6e529a36b0e8cff5ac9339e084829b4 (diff) |
Workbench: Combine Xray Alpha with object/material alpha ...
... instead of overiding it (previous behavior).
In practice it's not really noticeable.
This means an object with alpha will never be more opaque when enabling
xray.
Diffstat (limited to 'source/blender/draw/engines/workbench/workbench_private.h')
-rw-r--r-- | source/blender/draw/engines/workbench/workbench_private.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h index 34196c6aa04..3b62ed33e96 100644 --- a/source/blender/draw/engines/workbench/workbench_private.h +++ b/source/blender/draw/engines/workbench/workbench_private.h @@ -286,6 +286,7 @@ typedef struct WORKBENCH_MaterialData { float base_color[3]; float diffuse_color[3]; float specular_color[3]; + float alpha; float metallic; float roughness; int object_id; |