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authorJeroen Bakker <jbakker>2020-05-14 15:22:52 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-05-14 15:30:02 +0300
commit7965c735f12b885803933363e9b1ca8e85067af6 (patch)
tree1f8cb09b138fd63511112775ce7f8b86303328a9 /source/blender/draw/engines/workbench
parenteb23b39b7f7f4e0531b9acff3769ec3fa4e236ee (diff)
Fix T73286: Projection Painting Dense Mesh Bleed
When projection painting a dense mesh a face can be marked PROJ_FACE_DEGENERATE when it is too small. Degenerative faces are handled differently and as documented can create incorrect results. Not sure what these incorrect results are and if there could be a better solution for handling these results. This fix would only mark a face degenerative when all the verts are the same. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D7662
Diffstat (limited to 'source/blender/draw/engines/workbench')
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