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authorCampbell Barton <ideasman42@gmail.com>2021-02-17 07:04:29 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-02-17 07:04:29 +0300
commit20a6255d49aaa1ca0ad72e75be064b2c1a56353f (patch)
tree8f1ff14b1240ac2869e977c9b191d660f9cfaf67 /source/blender/draw/engines
parent62592af84349629bccaa1c81df7965f4deb39fd4 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r--source/blender/draw/engines/eevee/eevee_depth_of_field.c10
-rw-r--r--source/blender/draw/engines/eevee/eevee_renderpasses.c2
2 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
index 91214f6c437..33d45d61d42 100644
--- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c
+++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
@@ -274,7 +274,7 @@ int EEVEE_depth_of_field_init(EEVEE_ViewLayerData *UNUSED(sldata),
float user_overblur = scene_eval->eevee.bokeh_overblur / 100.0f;
effects->dof_coc_params[1] *= minimal_overblur + user_overblur;
- /* Avoid dilating the shape. Overblur only soften. */
+ /* Avoid dilating the shape. Over-blur only soften. */
effects->dof_jitter_radius -= effects->dof_coc_params[1];
}
}
@@ -536,7 +536,7 @@ static void dof_dilate_tiles_pass_draw(EEVEE_FramebufferList *fbl,
}
/**
- * Create mipmaped color & COC textures for gather passes.
+ * Create mipmapped color & COC textures for gather passes.
**/
static void dof_reduce_pass_init(EEVEE_FramebufferList *fbl,
EEVEE_PassList *psl,
@@ -820,7 +820,7 @@ static void dof_filter_pass_init(EEVEE_FramebufferList *fbl,
}
/**
- * Do the Scatter convolution. A sprite is emited for every 4 pixels but is only expanded if the
+ * Do the Scatter convolution. A sprite is emitted for every 4 pixels but is only expanded if the
* pixels are bright enough to be scattered.
**/
static void dof_scatter_pass_init(EEVEE_FramebufferList *fbl,
@@ -1028,11 +1028,11 @@ void EEVEE_depth_of_field_draw(EEVEE_Data *vedata)
}
{
- /* Holefill convolution. */
+ /* Hole-fill convolution. */
GPU_framebuffer_bind(fbl->dof_gather_fg_holefill_fb);
DRW_draw_pass(psl->dof_gather_fg_holefill);
- /* NOTE: do not filter the holefill pass as we use it as out filter input buffer. */
+ /* NOTE: do not filter the hole-fill pass as we use it as out filter input buffer. */
}
GPU_framebuffer_bind(fx->target_buffer);
diff --git a/source/blender/draw/engines/eevee/eevee_renderpasses.c b/source/blender/draw/engines/eevee/eevee_renderpasses.c
index 9dec551e4b9..1ed0ecf5cd4 100644
--- a/source/blender/draw/engines/eevee/eevee_renderpasses.c
+++ b/source/blender/draw/engines/eevee/eevee_renderpasses.c
@@ -442,7 +442,7 @@ void EEVEE_renderpasses_draw(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
EEVEE_EffectsInfo *effects = stl->effects;
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
- /* We can only draw a single renderpass. Lightpasses also select their color pass
+ /* We can only draw a single render-pass. Light-passes also select their color pass
* (a second pass). We mask the light pass when a light pass is selected. */
const eViewLayerEEVEEPassType render_pass =
((stl->g_data->render_passes & EEVEE_RENDERPASSES_LIGHT_PASS) != 0) ?