diff options
author | Campbell Barton <campbell@blender.org> | 2022-10-03 02:24:08 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2022-10-03 15:59:18 +0300 |
commit | b8436f9929110f8177980406dd021b0b0983da95 (patch) | |
tree | 83701fabc33e3fd5d8fce6737a26833023d65efe /source/blender/draw/engines | |
parent | 37e54098e808f425169e5b713009f979b5b9d028 (diff) |
Cleanup: spelling in comments
Also replace "dm" for evaluated mesh in some comments.
Diffstat (limited to 'source/blender/draw/engines')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 2 | ||||
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_grid.cc | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 88e56bdc01c..6f30ffcb364 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -837,7 +837,7 @@ typedef struct EEVEE_EffectsInfo { struct GPUTexture *bloom_upsample[MAX_BLOOM_STEP - 1]; struct GPUTexture *unf_source_buffer; /* pointer copy */ struct GPUTexture *unf_base_buffer; /* pointer copy */ - /* Not alloced, just a copy of a *GPUtexture in EEVEE_TextureList. */ + /* Not allocated, just a copy of a *GPUtexture in EEVEE_TextureList. */ struct GPUTexture *source_buffer; /* latest updated texture */ struct GPUFrameBuffer *target_buffer; /* next target to render to */ struct GPUTexture *final_tx; /* Final color to transform to display color space. */ diff --git a/source/blender/draw/engines/overlay/overlay_grid.cc b/source/blender/draw/engines/overlay/overlay_grid.cc index 0cffa528219..e31c40fff41 100644 --- a/source/blender/draw/engines/overlay/overlay_grid.cc +++ b/source/blender/draw/engines/overlay/overlay_grid.cc @@ -144,8 +144,8 @@ void OVERLAY_grid_init(OVERLAY_Data *vedata) zneg_flag = zpos_flag; - /* Persp : If camera is below floor plane, we switch clipping - * Ortho : If eye vector is looking up, we switch clipping */ + /* Perspective: If camera is below floor plane, we switch clipping. + * Orthographic: If eye vector is looking up, we switch clipping. */ if (((winmat[3][3] == 0.0f) && (campos[2] > 0.0f)) || ((winmat[3][3] != 0.0f) && (zvec[2] < 0.0f))) { zpos_flag |= CLIP_ZPOS; |