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AgeCommit message (Expand)Author
2022-10-03Cleanup: spelling in commentsCampbell Barton
2022-10-03Fix: Viewer node overlay alpha broken on NVidia GPUsHans Goudey
2022-10-03Fix T101451: curve attribute overlay disappears when origin is out of viewJacques Lucke
2022-10-03Sculpt: Rewrite PBVH drawJoseph Eagar
2022-10-03Geometry Nodes: viewport previewJacques Lucke
2022-09-27GPU: Revert part of D16017 that was accidentally commitedClément Foucault
2022-09-26Cleanup: format, ensure trailing newlinesCampbell Barton
2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: remove redundant parenthesis (especially with macros)Campbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace static_casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-24GPU: Disable static compilation for geometry shaders workaroundClément Foucault
2022-09-24Overlay: Fix overlay image shadersClément Foucault
2022-09-23Cleanup: fix compiler errorsJacques Lucke
2022-09-23Depsgraph: generalize passing parameters to depsgraph object iteratorJacques Lucke
2022-09-23Cleanup: formatCampbell Barton
2022-09-22GPU: Ensure rendering operations occur within GPU render boundaries.Jason Fielder
2022-09-22Metal: GLSL shader compatibility changes for global uniform and interface nam...Jason Fielder
2022-09-22Metal: First set of Geometry Shader alternative implementations using SSBO ve...Jason Fielder
2022-09-22Metal: MTLContext implementation and immediate mode rendering support.Thomas Dinges
2022-09-22UV: add toggle to show the grid over the imageChris Blackbourn
2022-09-21Fix EEVEE: Screen Space Refraction Artefacts caused by viewport aspect ratioClément Foucault
2022-09-21Cleanup: spelling in commentsCampbell Barton
2022-09-20Cleanup: quiet warningCampbell Barton
2022-09-20UV: extend custom grid sizes to set each axis separatelyChris Blackbourn
2022-09-19Move overlay engine to C++Jacques Lucke
2022-09-19Cleanup: spellingCampbell Barton
2022-09-16Revert "EEVEE: Fix volumetric resolve in large scenes."Jeroen Bakker
2022-09-16Cleanup: spelling in commentsCampbell Barton
2022-09-15Cleanup: spelling in comments, comment blocksCampbell Barton
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
2022-09-14Added missing license headers.Jeroen Bakker
2022-09-13EEVEE: Fix volumetric resolve in large scenes.Jeroen Bakker
2022-09-13EEVEE-Next: Cryptomatte render passes.Jeroen Bakker
2022-09-09Cleanup: spelling in commentsCampbell Barton
2022-09-06Cleanup: spelling in comments, formatting, move comments into headersCampbell Barton
2022-09-05Fix T81002: Images drawn with the Python gpu module no longer draw on top in ...Germano Cavalcante
2022-09-05IDMAnagement: Add owner ID pointer to embedded ones.Bastien Montagne
2022-09-05EEVEE: Fix attributes node on Alpha Clip/Hashed materialsClément Foucault
2022-09-05Merge branch 'blender-v3.3-release'Clément Foucault
2022-09-05Fix T100775: Regression: EEVEE world environment is stretched when using orth...Clément Foucault
2022-09-05Fix T100788 Regression: EEVEE wrong normal map on backfacesClément Foucault
2022-09-02UI: 3D Text CaretHarley Acheson
2022-09-02EEVEE: Fix Symbol error in SH_L2 CaculationRaphaelBelmont
2022-09-02EEVEE-Next: Port to new Draw ManagerClément Foucault
2022-09-02DRW-Next: Add uniform attributes (object attributes) supportClément Foucault
2022-09-02Cleanup: EEVEE-Next: Use reference as suggested by MSVCClément Foucault