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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-04-18 09:00:59 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-04-25 12:25:22 +0300 |
commit | 38a0896f154162cb07cd20b6189c080046a050f5 (patch) | |
tree | db94e40c16bd81e3b397809c63753b3470bf67b5 /source/blender/draw/intern/draw_cache_impl.h | |
parent | 486d9356bab3498c528812baaee3d515e4fa873c (diff) |
Overlay: Mesh Analysis
Enabling the drawing of the mesh analysis overlay.
Currently the settings are part of the scene toolsettings. What makes sense,
for 3d printing, but does not fit well with the per viewport blender 2.80
overlays.
Reviewers: brecht, fclem
Differential Revision: https://developer.blender.org/D4707
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl.h')
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h index e4ce3ed9d49..8ab64aa26b9 100644 --- a/source/blender/draw/intern/draw_cache_impl.h +++ b/source/blender/draw/intern/draw_cache_impl.h @@ -157,6 +157,7 @@ struct GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(struct Mesh *me); /* For Image UV editor. */ struct GPUBatch *DRW_mesh_batch_cache_get_uv_edges(struct Mesh *me); +struct GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(struct Mesh *me); void DRW_mesh_cache_sculpt_coords_ensure(struct Mesh *me); |