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authorLuca Rood <dev@lucarood.com>2017-05-05 15:25:43 +0300
committerLuca Rood <dev@lucarood.com>2017-05-05 16:53:37 +0300
commit872d8993ddda28a4340730a5842af18ccf55fd2b (patch)
tree1fe03d2615d0f49843121363d2249edb8ea21728 /source/blender/draw/intern/draw_cache_impl.h
parent14bf4ed19407e98575ca7646e942f8230a0b2e8d (diff)
Clean up weight/vertex painting code
Now passing selection state instead of colors for the wire/face mask overlay thing. Also added masking indication on the faces in vertex paint.
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl.h')
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index bbb1c820f63..ddcc55fd85e 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -68,7 +68,7 @@ struct Batch *DRW_lattice_batch_cache_get_overlay_verts(struct Lattice *lt);
/* Mesh */
struct Batch **DRW_mesh_batch_cache_get_surface_shaded(struct Mesh *me);
-struct Batch *DRW_mesh_batch_cache_get_weight_overlay_edges(struct Mesh *me, bool use_wire, bool use_sel, bool use_theme);
+struct Batch *DRW_mesh_batch_cache_get_weight_overlay_edges(struct Mesh *me, bool use_wire, bool use_sel);
struct Batch *DRW_mesh_batch_cache_get_weight_overlay_faces(struct Mesh *me);
struct Batch *DRW_mesh_batch_cache_get_weight_overlay_verts(struct Mesh *me);
struct Batch *DRW_mesh_batch_cache_get_all_edges(struct Mesh *me);