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authorClément Foucault <foucault.clem@gmail.com>2018-06-07 17:55:41 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-06-07 19:01:36 +0300
commitf9ca750bdf5e071eb240b55ee1e701e04dd7423c (patch)
tree873329d9ea6a02ef9de965848374329de89a8879 /source/blender/draw/intern/draw_cache_impl.h
parent38232871791e88eb8294441c013171113cb61012 (diff)
Wireframe: Change / Optimize the limited wireframe visibility option.
This make the limited wireframe not a performance problem anymore. However, this does change the number of edges displayed as the threshold is now computed per vertex instead of per edges. For this reason we extended (internaly) the range of the slider so that the users can hide more edge.
Diffstat (limited to 'source/blender/draw/intern/draw_cache_impl.h')
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index 2824021bb29..0f990c72d01 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -126,8 +126,6 @@ struct Gwn_Batch *DRW_mesh_batch_cache_get_verts_with_select_id(struct Mesh *me,
/* Object mode Wireframe overlays */
void DRW_mesh_batch_cache_get_wireframes_face_texbuf(
struct Mesh *me, struct GPUTexture **verts_data, struct GPUTexture **face_indices, int *tri_count);
-void DRW_mesh_batch_cache_get_pretty_wireframes_face_texbuf(
- struct Mesh *me, struct GPUTexture **verts_data, struct GPUTexture **face_indices, int *tri_count);
void DRW_mesh_cache_sculpt_coords_ensure(struct Mesh *me);