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authorClément Foucault <foucault.clem@gmail.com>2022-11-13 18:08:33 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-11-13 18:16:26 +0300
commit930d14cc6203bf52f7a4f122336994bf47d2765b (patch)
tree7c5456c35de37c8da357339ae5ace4a5f917e587 /source/blender/draw/intern/draw_command.cc
parentf1466ce9a8e64606d0709b554937733dc3fb6ad9 (diff)
DRW: Manager: Finish / change implementation of `framebuffer_set` command
Use reference instead of direct pointer. This is because framebuffers often use temp textures and are configured later just before submission.
Diffstat (limited to 'source/blender/draw/intern/draw_command.cc')
-rw-r--r--source/blender/draw/intern/draw_command.cc5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_command.cc b/source/blender/draw/intern/draw_command.cc
index 6e999815e8d..848d13083d0 100644
--- a/source/blender/draw/intern/draw_command.cc
+++ b/source/blender/draw/intern/draw_command.cc
@@ -32,7 +32,7 @@ void ShaderBind::execute(RecordingState &state) const
void FramebufferBind::execute() const
{
- GPU_framebuffer_bind(framebuffer);
+ GPU_framebuffer_bind(*framebuffer);
}
void ResourceBind::execute() const
@@ -234,7 +234,8 @@ std::string ShaderBind::serialize() const
std::string FramebufferBind::serialize() const
{
- return std::string(".framebuffer_bind(") + GPU_framebuffer_get_name(framebuffer) + ")";
+ return std::string(".framebuffer_bind(") +
+ (*framebuffer == nullptr ? "nullptr" : GPU_framebuffer_get_name(*framebuffer)) + ")";
}
std::string ResourceBind::serialize() const