diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-11-13 18:08:33 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2022-11-13 18:16:26 +0300 |
commit | 930d14cc6203bf52f7a4f122336994bf47d2765b (patch) | |
tree | 7c5456c35de37c8da357339ae5ace4a5f917e587 /source/blender/draw/intern/draw_command.cc | |
parent | f1466ce9a8e64606d0709b554937733dc3fb6ad9 (diff) |
DRW: Manager: Finish / change implementation of `framebuffer_set` command
Use reference instead of direct pointer. This is because framebuffers
often use temp textures and are configured later just before submission.
Diffstat (limited to 'source/blender/draw/intern/draw_command.cc')
-rw-r--r-- | source/blender/draw/intern/draw_command.cc | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_command.cc b/source/blender/draw/intern/draw_command.cc index 6e999815e8d..848d13083d0 100644 --- a/source/blender/draw/intern/draw_command.cc +++ b/source/blender/draw/intern/draw_command.cc @@ -32,7 +32,7 @@ void ShaderBind::execute(RecordingState &state) const void FramebufferBind::execute() const { - GPU_framebuffer_bind(framebuffer); + GPU_framebuffer_bind(*framebuffer); } void ResourceBind::execute() const @@ -234,7 +234,8 @@ std::string ShaderBind::serialize() const std::string FramebufferBind::serialize() const { - return std::string(".framebuffer_bind(") + GPU_framebuffer_get_name(framebuffer) + ")"; + return std::string(".framebuffer_bind(") + + (*framebuffer == nullptr ? "nullptr" : GPU_framebuffer_get_name(*framebuffer)) + ")"; } std::string ResourceBind::serialize() const |