diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-11-13 18:08:33 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-11-13 18:16:26 +0300 |
commit | 930d14cc6203bf52f7a4f122336994bf47d2765b (patch) | |
tree | 7c5456c35de37c8da357339ae5ace4a5f917e587 /source/blender/draw/intern/draw_command.hh | |
parent | f1466ce9a8e64606d0709b554937733dc3fb6ad9 (diff) |
DRW: Manager: Finish / change implementation of `framebuffer_set` command
Use reference instead of direct pointer. This is because framebuffers
often use temp textures and are configured later just before submission.
Diffstat (limited to 'source/blender/draw/intern/draw_command.hh')
-rw-r--r-- | source/blender/draw/intern/draw_command.hh | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_command.hh b/source/blender/draw/intern/draw_command.hh index 12c9916ee6d..03499d07041 100644 --- a/source/blender/draw/intern/draw_command.hh +++ b/source/blender/draw/intern/draw_command.hh @@ -120,7 +120,7 @@ struct ShaderBind { }; struct FramebufferBind { - GPUFrameBuffer *framebuffer; + GPUFrameBuffer **framebuffer; void execute() const; std::string serialize() const; @@ -343,6 +343,7 @@ struct StencilSet { union Undetermined { ShaderBind shader_bind; ResourceBind resource_bind; + FramebufferBind framebuffer_bind; PushConstant push_constant; Draw draw; DrawMulti draw_multi; |