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authorCampbell Barton <ideasman42@gmail.com>2019-01-22 04:08:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-22 04:09:12 +0300
commitc7768bcf4b116aa515890feed2f3019a2d9c55f4 (patch)
treebe15120340f84b4a70a5bec8d24ae1bfdb248983 /source/blender/draw/intern/draw_common.c
parent46d56872d03546f25edfe21b3a82ab72fe6881a4 (diff)
Cleanup: use const args
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r--source/blender/draw/intern/draw_common.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index bb247832d44..6145da7feca 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -319,7 +319,7 @@ DRWShadingGroup *shgroup_dynlines_flat_color(DRWPass *pass)
return grp;
}
-DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, float color[4])
+DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, const float color[4])
{
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR);
@@ -335,7 +335,7 @@ DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, float colo
return grp;
}
-DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, float color[4], float *size)
+DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, const float color[4], const float *size)
{
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
@@ -347,7 +347,7 @@ DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, float color[4],
return grp;
}
-DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, float color[4])
+DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, const float color[4])
{
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_GROUNDLINE);
@@ -357,7 +357,7 @@ DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, float color[4]
return grp;
}
-DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, float color[4])
+DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, const float color[4])
{
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_GROUNDPOINT);
@@ -368,7 +368,7 @@ DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, float color[4
return grp;
}
-DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct GPUBatch *geom, float *size)
+DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct GPUBatch *geom, const float *size)
{
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR);