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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-06-07 11:23:16 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-06-07 13:04:30 +0300 |
commit | ede4f3196985b2c2508fc1397c642da770f36a8e (patch) | |
tree | 6c6601c76ab6f65524c60ffa107265e177fae347 /source/blender/draw/intern/draw_manager.c | |
parent | 7081935a307b1dbdb3d8c564611c5f82c45d1ec2 (diff) |
DrawManager: OpenGL State Image Rendering
The OpenGL state was not set to blender defaults when using
`DRW_render_to_image` path. This is only used when doing F12-rendering.
Cause of changes with the `RESTART_INDEX` hair rendering was rendering
the restart_index as an actual vertex index.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D5039
Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 08e8a8c001e..eb82ca9df79 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -2001,6 +2001,8 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph) /* Reset state before drawing */ DRW_state_reset(); + /* Set the default Blender draw state */ + GPU_state_init(); /* Init render result. */ RenderResult *render_result = RE_engine_begin_result(engine, |