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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-08 20:33:54 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-08 21:13:32 +0300 |
commit | 7e380fd46a6f5353eceaec383c40f20bf6c1551f (patch) | |
tree | 5d16028b66ff2886752f5515dd524625a648d48e /source/blender/draw/intern/draw_manager.h | |
parent | 24aeb479be2b87d406196240c1a4c20e1688514e (diff) |
GPU: Remove GPU_INVERSE_NORMAL_MATRIX
The end goal for this is to lower the number of needed matrices.
This also cleanup some uneeded transformation.
Diffstat (limited to 'source/blender/draw/intern/draw_manager.h')
-rw-r--r-- | source/blender/draw/intern/draw_manager.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h index c2d89819c58..4d74a95bf20 100644 --- a/source/blender/draw/intern/draw_manager.h +++ b/source/blender/draw/intern/draw_manager.h @@ -104,7 +104,6 @@ enum { DRW_CALL_MODELVIEWINVERSE = (1 << 2), DRW_CALL_MODELVIEWPROJECTION = (1 << 3), DRW_CALL_NORMALVIEW = (1 << 4), - DRW_CALL_NORMALVIEWINVERSE = (1 << 5), DRW_CALL_NORMALWORLD = (1 << 6), DRW_CALL_ORCOTEXFAC = (1 << 7), DRW_CALL_OBJECTINFO = (1 << 8), @@ -127,7 +126,6 @@ typedef struct DRWCallState { float modelviewinverse[4][4]; float modelviewprojection[4][4]; float normalview[3][3]; - float normalviewinverse[3][3]; float normalworld[3][3]; /* Not view dependent */ float orcotexfac[2][3]; /* Not view dependent */ float objectinfo[2]; @@ -260,7 +258,6 @@ struct DRWShadingGroup { int modelviewinverse; int modelviewprojection; int normalview; - int normalviewinverse; int normalworld; int orcotexfac; int callid; |