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authorClément Foucault <foucault.clem@gmail.com>2022-05-15 16:20:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-05-15 16:22:47 +0300
commit3e989e8c8de6e80ace4713e5de685f94f672f287 (patch)
tree02acd2c4054771877c123ff65ee41a8b4f27a9d3 /source/blender/draw/intern/draw_manager_exec.c
parentb44cec0eca8bb191abba3396dedd9a79e23386ef (diff)
GPUVertBuf: Add support for binding as buffer texture
This is often needed and somehow cumbersome to set up. This will allow some code simplifications.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 2c5b02f88a9..e7e0e0ce41f 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -693,6 +693,12 @@ static void draw_update_uniforms(DRWShadingGroup *shgroup,
*use_tfeedback = GPU_shader_transform_feedback_enable(shgroup->shader,
((GPUVertBuf *)uni->pvalue));
break;
+ case DRW_UNIFORM_VERTEX_BUFFER_AS_TEXTURE_REF:
+ GPU_vertbuf_bind_as_texture(*uni->vertbuf_ref, uni->location);
+ break;
+ case DRW_UNIFORM_VERTEX_BUFFER_AS_TEXTURE:
+ GPU_vertbuf_bind_as_texture(uni->vertbuf, uni->location);
+ break;
case DRW_UNIFORM_VERTEX_BUFFER_AS_STORAGE_REF:
GPU_vertbuf_bind_as_ssbo(*uni->vertbuf_ref, uni->location);
break;