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author | Clément Foucault <foucault.clem@gmail.com> | 2022-08-30 22:57:39 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-08-30 23:26:11 +0300 |
commit | 4944167dee90cc66b12766a1da4d33a13abdb2af (patch) | |
tree | f203ca2b6e973fa0543b4bb6b395f2ffbdceeb4a /source/blender/draw/intern/draw_manager_exec.c | |
parent | f5ea2a64348ca2c12174bb67faf75916e8e09900 (diff) |
GPUBatch: Add multi_draw_indirect capability and indirect buffer offset
This is for completion and to be used by the new draw manager.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 4dda0ceb2ef..0e39cc1d3b9 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -891,7 +891,7 @@ static void draw_call_indirect(DRWShadingGroup *shgroup, } GPU_batch_set_shader(batch, shgroup->shader); - GPU_batch_draw_indirect(batch, indirect_buf); + GPU_batch_draw_indirect(batch, indirect_buf, 0); } static void draw_call_batching_start(DRWCommandsState *state) |