diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 15:18:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 15:23:35 +0300 |
commit | e8f8c13d4b76ba587ef7cf33370b286d4fbd36bc (patch) | |
tree | 371472ae220ad8740b310aaa8f4c5746448302c5 /source/blender/draw/intern/draw_manager_shader.c | |
parent | 0c062a9e082130212447c2b67e8e16b8a2e622d1 (diff) | |
parent | 44bb73e765a6f79bc14a46449368f83e572d8bad (diff) |
PointCloud: Initial rendering support for Workbenchtmp-pointcloud-render
Also includes outline overlays. Removes the temp overlay drawing
We make the geometry follow camera like billboards this uses less
geometry. Currently we use half octahedron for now. Goal would be
to use icospheres.
This patch also optimize the case when pointcloud has uniform radius.
However we should premultiply the radius prop by the default radius
beforehand to avoid a multiplication on CPU.
Differential Revision: https://developer.blender.org/D8301
Diffstat (limited to 'source/blender/draw/intern/draw_manager_shader.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_shader.c | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c index 6304b707cb9..592b030c45e 100644 --- a/source/blender/draw/intern/draw_manager_shader.c +++ b/source/blender/draw/intern/draw_manager_shader.c @@ -91,10 +91,13 @@ static void drw_deferred_shader_queue_free(ListBase *queue) } } -static void drw_deferred_shader_compilation_exec(void *custom_data, - short *stop, - short *do_update, - float *progress) +static void drw_deferred_shader_compilation_exec( + void *custom_data, + /* Cannot be const, this function implements wm_jobs_start_callback. + * NOLINTNEXTLINE: readability-non-const-parameter. */ + short *stop, + short *do_update, + float *progress) { DRWShaderCompiler *comp = (DRWShaderCompiler *)custom_data; void *gl_context = comp->gl_context; |