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author | Dalai Felinto <dalai@blender.org> | 2020-04-03 20:15:01 +0300 |
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committer | Dalai Felinto <dalai@blender.org> | 2020-04-03 20:27:46 +0300 |
commit | d138cbfb47e379edc1ee915a8c6ff65b01f000d6 (patch) | |
tree | f4773ecce897c32eaf75295dd5f6a8e730d471ed /source/blender/draw/intern/draw_manager_shader.c | |
parent | b0c1184875d39abac4a65a5d20e263ea6d841009 (diff) |
Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.
Differential Revision: https://developer.blender.org/D7320
Diffstat (limited to 'source/blender/draw/intern/draw_manager_shader.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c index 89884d58099..b451cfb1d05 100644 --- a/source/blender/draw/intern/draw_manager_shader.c +++ b/source/blender/draw/intern/draw_manager_shader.c @@ -249,7 +249,7 @@ void DRW_deferred_shader_remove(GPUMaterial *mat) /* No job running, do not create a new one by calling WM_jobs_get. */ continue; } - for (wmWindow *win = wm->windows.first; win; win = win->next) { + LISTBASE_FOREACH (wmWindow *, win, &wm->windows) { wmJob *wm_job = WM_jobs_get( wm, win, scene, "Shaders Compilation", WM_JOB_PROGRESS, WM_JOB_TYPE_SHADER_COMPILATION); |