diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-11-13 18:08:33 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-11-13 18:16:26 +0300 |
commit | 930d14cc6203bf52f7a4f122336994bf47d2765b (patch) | |
tree | 7c5456c35de37c8da357339ae5ace4a5f917e587 /source/blender/draw/intern/draw_pass.hh | |
parent | f1466ce9a8e64606d0709b554937733dc3fb6ad9 (diff) |
DRW: Manager: Finish / change implementation of `framebuffer_set` command
Use reference instead of direct pointer. This is because framebuffers
often use temp textures and are configured later just before submission.
Diffstat (limited to 'source/blender/draw/intern/draw_pass.hh')
-rw-r--r-- | source/blender/draw/intern/draw_pass.hh | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_pass.hh b/source/blender/draw/intern/draw_pass.hh index 2c1fd16928e..3675a8fb6d9 100644 --- a/source/blender/draw/intern/draw_pass.hh +++ b/source/blender/draw/intern/draw_pass.hh @@ -195,8 +195,9 @@ class PassBase { /** * Bind a framebuffer. This is equivalent to a deferred GPU_framebuffer_bind() call. * \note Changes the global GPU state (outside of DRW). + * \note Capture reference to the framebuffer so it can be initialized later. */ - void framebuffer_set(GPUFrameBuffer *framebuffer); + void framebuffer_set(GPUFrameBuffer **framebuffer); /** * Bind a material shader along with its associated resources. Any following bind() or @@ -506,6 +507,9 @@ template<class T> void PassBase<T>::submit(command::RecordingState &state) const case Type::SubPass: sub_passes_[header.index].submit(state); break; + case command::Type::FramebufferBind: + commands_[header.index].framebuffer_bind.execute(); + break; case command::Type::ShaderBind: commands_[header.index].shader_bind.execute(state); break; @@ -561,6 +565,9 @@ template<class T> std::string PassBase<T>::serialize(std::string line_prefix) co case Type::SubPass: ss << sub_passes_[header.index].serialize(line_prefix); break; + case Type::FramebufferBind: + ss << line_prefix << commands_[header.index].framebuffer_bind.serialize() << std::endl; + break; case Type::ShaderBind: ss << line_prefix << commands_[header.index].shader_bind.serialize() << std::endl; break; @@ -754,7 +761,7 @@ template<class T> inline void PassBase<T>::shader_set(GPUShader *shader) create_command(Type::ShaderBind).shader_bind = {shader}; } -template<class T> inline void PassBase<T>::framebuffer_set(GPUFrameBuffer *framebuffer) +template<class T> inline void PassBase<T>::framebuffer_set(GPUFrameBuffer **framebuffer) { create_command(Type::FramebufferBind).framebuffer_bind = {framebuffer}; } |