diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-10-07 01:06:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-10-07 13:43:10 +0300 |
commit | a945cf4d0fc38f3c84747767612ad1d748ceb2a0 (patch) | |
tree | 72aa5ff66b79168506cb9542d0144d42c10dd1d4 /source/blender/draw/intern/shaders/common_view_lib.glsl | |
parent | 223f970407666828922616f1646768433ab7e7a0 (diff) |
DRW: Move clipping planes to their own UBO
This is part of the effor to simplify the View struct in order to implement
multiview rendering.
Diffstat (limited to 'source/blender/draw/intern/shaders/common_view_lib.glsl')
-rw-r--r-- | source/blender/draw/intern/shaders/common_view_lib.glsl | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl index a09bccc4f2e..eafa36c4351 100644 --- a/source/blender/draw/intern/shaders/common_view_lib.glsl +++ b/source/blender/draw/intern/shaders/common_view_lib.glsl @@ -15,8 +15,6 @@ layout(std140) uniform viewBlock mat4 ViewMatrixInverse; mat4 ProjectionMatrix; mat4 ProjectionMatrixInverse; - - vec4 clipPlanes[6]; }; #endif /* USE_GPU_SHADER_CREATE_INFO */ @@ -38,12 +36,6 @@ vec3 cameraVec(vec3 P) } #define viewCameraVec(vP) ((ProjectionMatrix[3][3] == 0.0) ? normalize(-vP) : vec3(0.0, 0.0, 1.0)) -#ifdef world_clip_planes_calc_clip_distance -# undef world_clip_planes_calc_clip_distance -# define world_clip_planes_calc_clip_distance(p) \ - _world_clip_planes_calc_clip_distance(p, clipPlanes) -#endif - #ifdef COMMON_GLOBALS_LIB /* TODO move to overlay engine. */ float mul_project_m4_v3_zfac(in vec3 co) |