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authorClément Foucault <foucault.clem@gmail.com>2022-10-07 01:06:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-10-07 13:43:10 +0300
commita945cf4d0fc38f3c84747767612ad1d748ceb2a0 (patch)
tree72aa5ff66b79168506cb9542d0144d42c10dd1d4 /source/blender/draw/intern/shaders/common_view_lib.glsl
parent223f970407666828922616f1646768433ab7e7a0 (diff)
DRW: Move clipping planes to their own UBO
This is part of the effor to simplify the View struct in order to implement multiview rendering.
Diffstat (limited to 'source/blender/draw/intern/shaders/common_view_lib.glsl')
-rw-r--r--source/blender/draw/intern/shaders/common_view_lib.glsl8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl
index a09bccc4f2e..eafa36c4351 100644
--- a/source/blender/draw/intern/shaders/common_view_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_view_lib.glsl
@@ -15,8 +15,6 @@ layout(std140) uniform viewBlock
mat4 ViewMatrixInverse;
mat4 ProjectionMatrix;
mat4 ProjectionMatrixInverse;
-
- vec4 clipPlanes[6];
};
#endif /* USE_GPU_SHADER_CREATE_INFO */
@@ -38,12 +36,6 @@ vec3 cameraVec(vec3 P)
}
#define viewCameraVec(vP) ((ProjectionMatrix[3][3] == 0.0) ? normalize(-vP) : vec3(0.0, 0.0, 1.0))
-#ifdef world_clip_planes_calc_clip_distance
-# undef world_clip_planes_calc_clip_distance
-# define world_clip_planes_calc_clip_distance(p) \
- _world_clip_planes_calc_clip_distance(p, clipPlanes)
-#endif
-
#ifdef COMMON_GLOBALS_LIB
/* TODO move to overlay engine. */
float mul_project_m4_v3_zfac(in vec3 co)