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authorClément Foucault <foucault.clem@gmail.com>2020-06-02 13:29:20 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-06-02 17:46:38 +0300
commitb82cb0ad3241ead3faee699847bc3e0065e304cd (patch)
tree9ac3d5218c9f91f02a0e9393c6ab3e8091dfdbc8 /source/blender/draw/intern
parent38cfcdd51bd26dfb0e181a8023f32d784144490e (diff)
Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensure
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_manager_data.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index e7a74734f19..a5df60d66ce 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -232,7 +232,7 @@ static void drw_shgroup_uniform(DRWShadingGroup *shgroup,
location = GPU_shader_get_uniform_block(shgroup->shader, name);
}
else {
- location = GPU_shader_get_uniform_ensure(shgroup->shader, name);
+ location = GPU_shader_get_uniform(shgroup->shader, name);
}
if (location == -1) {
@@ -420,7 +420,7 @@ void DRW_shgroup_uniform_vec4_array_copy(DRWShadingGroup *shgroup,
const float (*value)[4],
int arraysize)
{
- int location = GPU_shader_get_uniform_ensure(shgroup->shader, name);
+ int location = GPU_shader_get_uniform(shgroup->shader, name);
if (location == -1) {
/* Nice to enable eventually, for now eevee uses uniforms that might not exist. */