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author | Germano Cavalcante <germano.costa@ig.com.br> | 2022-09-05 23:34:10 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2022-09-05 23:34:10 +0300 |
commit | 57639186514079d3fce590006616c543628fe1d8 (patch) | |
tree | 62f82cbe7eb3178ad94bbeb20e93fe0047c24177 /source/blender/draw/intern | |
parent | 4536de98d18b8887edee37b03a12da015590bb45 (diff) |
GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3D
3D shaders work in both 2D and 3D viewports.
This shader is a good candidate to be exposed in Python.
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r-- | source/blender/draw/intern/draw_color_management.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_color_management.cc b/source/blender/draw/intern/draw_color_management.cc index bb11f1ab3ad..eab86226be5 100644 --- a/source/blender/draw/intern/draw_color_management.cc +++ b/source/blender/draw/intern/draw_color_management.cc @@ -169,7 +169,7 @@ void DRW_transform_none(GPUTexture *tex) /* Draw as texture for final render (without immediate mode). */ GPUBatch *geom = DRW_cache_fullscreen_quad_get(); - GPU_batch_program_set_builtin(geom, GPU_SHADER_2D_IMAGE_COLOR); + GPU_batch_program_set_builtin(geom, GPU_SHADER_3D_IMAGE_COLOR); GPU_batch_uniform_4f(geom, "color", 1.0f, 1.0f, 1.0f, 1.0f); GPU_batch_texture_bind(geom, "image", tex); |