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AgeCommit message (Expand)Author
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace static_casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: use 'u' prefixed integer types for brevity & cast styleCampbell Barton
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-24BLF: Refactor of DPIHarley Acheson
2022-09-23Mesh: Move selection flags to generic attributesHans Goudey
2022-09-23Mesh: Use cached looptris in draw cache extractionHans Goudey
2022-09-23Mesh: Move sculpt face sets to a generic attributeHans Goudey
2022-09-23Cleanup: fix compiler errorsJacques Lucke
2022-09-23Depsgraph: generalize passing parameters to depsgraph object iteratorJacques Lucke
2022-09-23Cleanup: compiler warningsCampbell Barton
2022-09-22Curves editmode: show point selectionPhilipp Oeser
2022-09-22Metal: GLSL shader compatibility changes for global uniform and interface nam...Jason Fielder
2022-09-22Metal: MTLContext implementation and immediate mode rendering support.Thomas Dinges
2022-09-19Cleanup: spellingCampbell Barton
2022-09-19Cleanup: prefer 'arg' over 'params' for sphinx documentationCampbell Barton
2022-09-17DRW: Debug: Fix row / column counters not being reset on initClément Foucault
2022-09-17DRW: GPU wrapper: Add new StorageVectorBufferClément Foucault
2022-09-16Fix T101100: missing smooth shading with linked subdivision surface in editmodeBrecht Van Lommel
2022-09-16Eevee: Add support for Nishita sky textureLukas Stockner
2022-09-16Revert "EEVEE: Fix volumetric resolve in large scenes."Jeroen Bakker
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
2022-09-13EEVEE: Fix volumetric resolve in large scenes.Jeroen Bakker
2022-09-12Sculpt: Fix T100941: Draw cache invalidation loopJoseph Eagar
2022-09-09Subdiv: Avoid quadratic runtime for loose edgesHans Goudey
2022-09-09Cleanup: Remove unused attribute in draw manager.Jeroen Bakker
2022-09-09Cleanup: format, trailing spaceCampbell Barton
2022-09-09Cleanup: spelling in commentsCampbell Barton
2022-09-09Cleanup: quiet conversion warningCampbell Barton
2022-09-08Cleanup: make meaning of base visibility flags more clearBrecht Van Lommel
2022-09-08Cleanup: Use C++ methods to retrieve attribute accessorsHans Goudey
2022-09-08Cleanup: prefer terms verts/polys over vertices/polygonsCampbell Barton
2022-09-07DRW: fix 'bind_texture' being called in place of 'bind_image'Germano Cavalcante
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
2022-09-06Merge branch 'blender-v3.3-release'Brecht Van Lommel
2022-09-06Fix T100842: Display Texture Paint UVs option in UV editor not workingBrecht Van Lommel
2022-09-06DRW: remove consistent debug buffer bindClément Foucault
2022-09-06Cleanup: spelling in comments, formatting, move comments into headersCampbell Barton
2022-09-05GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3DGermano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_FLAT_COLOR'Germano Cavalcante
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
2022-09-05Cleanup: Fix unused variable warningsHans Goudey
2022-09-05Cleanup: make formatBrecht Van Lommel
2022-09-02Cleanup: DRW: Fix warning in release modeClément Foucault
2022-09-02DRW-Next: Add uniform attributes (object attributes) supportClément Foucault
2022-09-02Cleanup: GPU: UniformAttribute: Improve const correctnessClément Foucault
2022-09-02DRWManager: New implementation.Clément Foucault
2022-09-02Realtime Compositor: Implement dilate erode nodeOmar Emara
2022-09-01Metal: Minimum per-vertex stride, 3D texture size + Transform feedback GPUCap...Jason Fielder