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authorClément Foucault <foucault.clem@gmail.com>2022-04-05 15:36:53 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-04-05 15:36:53 +0300
commitd889762590a4f068aa312879976e98dbd0ee93fc (patch)
tree8e1726d78e867659cd61379151f3f228244c3c68 /source/blender/draw/intern
parentc8d658c5ed68b7d8ce3702cee0e58438da52e88e (diff)
Cleanup: Change globalBlock members to snake case
This avoid conflicting defines in GLSL Fix T96998 Blender 3.2.0 Alpha crashes on startup
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_common.c249
-rw-r--r--source/blender/draw/intern/draw_common_shader_shared.h402
2 files changed, 326 insertions, 325 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 462ae6f7cf1..0f330dbb519 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -40,154 +40,155 @@ void DRW_globals_update(void)
{
GlobalsUboStorage *gb = &G_draw.block;
- UI_GetThemeColor4fv(TH_WIRE, gb->colorWire);
- UI_GetThemeColor4fv(TH_WIRE_EDIT, gb->colorWireEdit);
- UI_GetThemeColor4fv(TH_ACTIVE, gb->colorActive);
- UI_GetThemeColor4fv(TH_SELECT, gb->colorSelect);
- UI_COLOR_RGBA_FROM_U8(0x88, 0xFF, 0xFF, 155, gb->colorLibrarySelect);
- UI_COLOR_RGBA_FROM_U8(0x55, 0xCC, 0xCC, 155, gb->colorLibrary);
- UI_GetThemeColor4fv(TH_TRANSFORM, gb->colorTransform);
- UI_GetThemeColor4fv(TH_LIGHT, gb->colorLight);
- UI_GetThemeColor4fv(TH_SPEAKER, gb->colorSpeaker);
- UI_GetThemeColor4fv(TH_CAMERA, gb->colorCamera);
- UI_GetThemeColor4fv(TH_CAMERA_PATH, gb->colorCameraPath);
- UI_GetThemeColor4fv(TH_EMPTY, gb->colorEmpty);
- UI_GetThemeColor4fv(TH_VERTEX, gb->colorVertex);
- UI_GetThemeColor4fv(TH_VERTEX_SELECT, gb->colorVertexSelect);
- UI_GetThemeColor4fv(TH_VERTEX_UNREFERENCED, gb->colorVertexUnreferenced);
- UI_COLOR_RGBA_FROM_U8(0xB0, 0x00, 0xB0, 0xFF, gb->colorVertexMissingData);
- UI_GetThemeColor4fv(TH_EDITMESH_ACTIVE, gb->colorEditMeshActive);
- UI_GetThemeColor4fv(TH_EDGE_SELECT, gb->colorEdgeSelect);
- UI_GetThemeColor4fv(TH_GP_VERTEX, gb->colorGpencilVertex);
- UI_GetThemeColor4fv(TH_GP_VERTEX_SELECT, gb->colorGpencilVertexSelect);
-
- UI_GetThemeColor4fv(TH_EDGE_SEAM, gb->colorEdgeSeam);
- UI_GetThemeColor4fv(TH_EDGE_SHARP, gb->colorEdgeSharp);
- UI_GetThemeColor4fv(TH_EDGE_CREASE, gb->colorEdgeCrease);
- UI_GetThemeColor4fv(TH_EDGE_BEVEL, gb->colorEdgeBWeight);
- UI_GetThemeColor4fv(TH_EDGE_FACESEL, gb->colorEdgeFaceSelect);
- UI_GetThemeColor4fv(TH_FACE, gb->colorFace);
- UI_GetThemeColor4fv(TH_FACE_SELECT, gb->colorFaceSelect);
- UI_GetThemeColor4fv(TH_FACE_BACK, gb->colorFaceBack);
- UI_GetThemeColor4fv(TH_FACE_FRONT, gb->colorFaceFront);
- UI_GetThemeColor4fv(TH_NORMAL, gb->colorNormal);
- UI_GetThemeColor4fv(TH_VNORMAL, gb->colorVNormal);
- UI_GetThemeColor4fv(TH_LNORMAL, gb->colorLNormal);
- UI_GetThemeColor4fv(TH_FACE_DOT, gb->colorFaceDot);
- UI_GetThemeColor4fv(TH_SKIN_ROOT, gb->colorSkinRoot);
- UI_GetThemeColor4fv(TH_BACK, gb->colorBackground);
- UI_GetThemeColor4fv(TH_BACK_GRAD, gb->colorBackgroundGradient);
- UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_PRIMARY, gb->colorCheckerPrimary);
- UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_SECONDARY, gb->colorCheckerSecondary);
- gb->sizeChecker = UI_GetThemeValuef(TH_TRANSPARENT_CHECKER_SIZE);
- UI_GetThemeColor4fv(TH_V3D_CLIPPING_BORDER, gb->colorClippingBorder);
+ UI_GetThemeColor4fv(TH_WIRE, gb->color_wire);
+ UI_GetThemeColor4fv(TH_WIRE_EDIT, gb->color_wire_edit);
+ UI_GetThemeColor4fv(TH_ACTIVE, gb->color_active);
+ UI_GetThemeColor4fv(TH_SELECT, gb->color_select);
+ UI_COLOR_RGBA_FROM_U8(0x88, 0xFF, 0xFF, 155, gb->color_library_select);
+ UI_COLOR_RGBA_FROM_U8(0x55, 0xCC, 0xCC, 155, gb->color_library);
+ UI_GetThemeColor4fv(TH_TRANSFORM, gb->color_transform);
+ UI_GetThemeColor4fv(TH_LIGHT, gb->color_light);
+ UI_GetThemeColor4fv(TH_SPEAKER, gb->color_speaker);
+ UI_GetThemeColor4fv(TH_CAMERA, gb->color_camera);
+ UI_GetThemeColor4fv(TH_CAMERA_PATH, gb->color_camera_path);
+ UI_GetThemeColor4fv(TH_EMPTY, gb->color_empty);
+ UI_GetThemeColor4fv(TH_VERTEX, gb->color_vertex);
+ UI_GetThemeColor4fv(TH_VERTEX_SELECT, gb->color_vertex_select);
+ UI_GetThemeColor4fv(TH_VERTEX_UNREFERENCED, gb->color_vertex_unreferenced);
+ UI_COLOR_RGBA_FROM_U8(0xB0, 0x00, 0xB0, 0xFF, gb->color_vertex_missing_data);
+ UI_GetThemeColor4fv(TH_EDITMESH_ACTIVE, gb->color_edit_mesh_active);
+ UI_GetThemeColor4fv(TH_EDGE_SELECT, gb->color_edge_select);
+ UI_GetThemeColor4fv(TH_GP_VERTEX, gb->color_gpencil_vertex);
+ UI_GetThemeColor4fv(TH_GP_VERTEX_SELECT, gb->color_gpencil_vertex_select);
+
+ UI_GetThemeColor4fv(TH_EDGE_SEAM, gb->color_edge_seam);
+ UI_GetThemeColor4fv(TH_EDGE_SHARP, gb->color_edge_sharp);
+ UI_GetThemeColor4fv(TH_EDGE_CREASE, gb->color_edge_crease);
+ UI_GetThemeColor4fv(TH_EDGE_BEVEL, gb->color_edge_bweight);
+ UI_GetThemeColor4fv(TH_EDGE_FACESEL, gb->color_edge_face_select);
+ UI_GetThemeColor4fv(TH_FACE, gb->color_face);
+ UI_GetThemeColor4fv(TH_FACE_SELECT, gb->color_face_select);
+ UI_GetThemeColor4fv(TH_FACE_BACK, gb->color_face_back);
+ UI_GetThemeColor4fv(TH_FACE_FRONT, gb->color_face_front);
+ UI_GetThemeColor4fv(TH_NORMAL, gb->color_normal);
+ UI_GetThemeColor4fv(TH_VNORMAL, gb->color_vnormal);
+ UI_GetThemeColor4fv(TH_LNORMAL, gb->color_lnormal);
+ UI_GetThemeColor4fv(TH_FACE_DOT, gb->color_facedot);
+ UI_GetThemeColor4fv(TH_SKIN_ROOT, gb->color_skinroot);
+ UI_GetThemeColor4fv(TH_BACK, gb->color_background);
+ UI_GetThemeColor4fv(TH_BACK_GRAD, gb->color_background_gradient);
+ UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_PRIMARY, gb->color_checker_primary);
+ UI_GetThemeColor4fv(TH_TRANSPARENT_CHECKER_SECONDARY, gb->color_checker_secondary);
+ gb->size_checker = UI_GetThemeValuef(TH_TRANSPARENT_CHECKER_SIZE);
+ UI_GetThemeColor4fv(TH_V3D_CLIPPING_BORDER, gb->color_clipping_border);
/* Custom median color to slightly affect the edit mesh colors. */
- interp_v4_v4v4(gb->colorEditMeshMiddle, gb->colorVertexSelect, gb->colorWireEdit, 0.35f);
- copy_v3_fl(
- gb->colorEditMeshMiddle,
- dot_v3v3(gb->colorEditMeshMiddle, (float[3]){0.3333f, 0.3333f, 0.3333f})); /* Desaturate */
+ interp_v4_v4v4(gb->color_edit_mesh_middle, gb->color_vertex_select, gb->color_wire_edit, 0.35f);
+ copy_v3_fl(gb->color_edit_mesh_middle,
+ dot_v3v3(gb->color_edit_mesh_middle,
+ (float[3]){0.3333f, 0.3333f, 0.3333f})); /* Desaturate */
#ifdef WITH_FREESTYLE
- UI_GetThemeColor4fv(TH_FREESTYLE_EDGE_MARK, gb->colorEdgeFreestyle);
- UI_GetThemeColor4fv(TH_FREESTYLE_FACE_MARK, gb->colorFaceFreestyle);
+ UI_GetThemeColor4fv(TH_FREESTYLE_EDGE_MARK, gb->color_edge_freestyle);
+ UI_GetThemeColor4fv(TH_FREESTYLE_FACE_MARK, gb->color_face_freestyle);
#else
- zero_v4(gb->colorEdgeFreestyle);
- zero_v4(gb->colorFaceFreestyle);
+ zero_v4(gb->color_edge_freestyle);
+ zero_v4(gb->color_face_freestyle);
#endif
- UI_GetThemeColor4fv(TH_TEXT, gb->colorText);
- UI_GetThemeColor4fv(TH_TEXT_HI, gb->colorTextHi);
+ UI_GetThemeColor4fv(TH_TEXT, gb->color_text);
+ UI_GetThemeColor4fv(TH_TEXT_HI, gb->color_text_hi);
/* Bone colors */
- UI_GetThemeColor4fv(TH_BONE_POSE, gb->colorBonePose);
- UI_GetThemeColor4fv(TH_BONE_POSE_ACTIVE, gb->colorBonePoseActive);
- UI_GetThemeColorShade4fv(TH_EDGE_SELECT, 60, gb->colorBoneActive);
- UI_GetThemeColorShade4fv(TH_EDGE_SELECT, -20, gb->colorBoneSelect);
- UI_GetThemeColorBlendShade4fv(TH_WIRE, TH_BONE_POSE, 0.15f, 0, gb->colorBonePoseActiveUnsel);
- UI_GetThemeColorBlendShade3fv(TH_WIRE_EDIT, TH_EDGE_SELECT, 0.15f, 0, gb->colorBoneActiveUnsel);
- UI_COLOR_RGBA_FROM_U8(255, 150, 0, 80, gb->colorBonePoseTarget);
- UI_COLOR_RGBA_FROM_U8(255, 255, 0, 80, gb->colorBonePoseIK);
- UI_COLOR_RGBA_FROM_U8(200, 255, 0, 80, gb->colorBonePoseSplineIK);
- UI_COLOR_RGBA_FROM_U8(0, 255, 120, 80, gb->colorBonePoseConstraint);
- UI_GetThemeColor4fv(TH_BONE_SOLID, gb->colorBoneSolid);
- UI_GetThemeColor4fv(TH_BONE_LOCKED_WEIGHT, gb->colorBoneLocked);
- copy_v4_fl4(gb->colorBoneIKLine, 0.8f, 0.5f, 0.0f, 1.0f);
- copy_v4_fl4(gb->colorBoneIKLineNoTarget, 0.8f, 0.8f, 0.2f, 1.0f);
- copy_v4_fl4(gb->colorBoneIKLineSpline, 0.8f, 0.8f, 0.2f, 1.0f);
+ UI_GetThemeColor4fv(TH_BONE_POSE, gb->color_bone_pose);
+ UI_GetThemeColor4fv(TH_BONE_POSE_ACTIVE, gb->color_bone_pose_active);
+ UI_GetThemeColorShade4fv(TH_EDGE_SELECT, 60, gb->color_bone_active);
+ UI_GetThemeColorShade4fv(TH_EDGE_SELECT, -20, gb->color_bone_select);
+ UI_GetThemeColorBlendShade4fv(TH_WIRE, TH_BONE_POSE, 0.15f, 0, gb->color_bone_pose_active_unsel);
+ UI_GetThemeColorBlendShade3fv(
+ TH_WIRE_EDIT, TH_EDGE_SELECT, 0.15f, 0, gb->color_bone_active_unsel);
+ UI_COLOR_RGBA_FROM_U8(255, 150, 0, 80, gb->color_bone_pose_target);
+ UI_COLOR_RGBA_FROM_U8(255, 255, 0, 80, gb->color_bone_pose_ik);
+ UI_COLOR_RGBA_FROM_U8(200, 255, 0, 80, gb->color_bone_pose_spline_ik);
+ UI_COLOR_RGBA_FROM_U8(0, 255, 120, 80, gb->color_bone_pose_constraint);
+ UI_GetThemeColor4fv(TH_BONE_SOLID, gb->color_bone_solid);
+ UI_GetThemeColor4fv(TH_BONE_LOCKED_WEIGHT, gb->color_bone_locked);
+ copy_v4_fl4(gb->color_bone_ik_line, 0.8f, 0.5f, 0.0f, 1.0f);
+ copy_v4_fl4(gb->color_bone_ik_line_no_target, 0.8f, 0.8f, 0.2f, 1.0f);
+ copy_v4_fl4(gb->color_bone_ik_line_spline, 0.8f, 0.8f, 0.2f, 1.0f);
/* Curve */
- UI_GetThemeColor4fv(TH_HANDLE_FREE, gb->colorHandleFree);
- UI_GetThemeColor4fv(TH_HANDLE_AUTO, gb->colorHandleAuto);
- UI_GetThemeColor4fv(TH_HANDLE_VECT, gb->colorHandleVect);
- UI_GetThemeColor4fv(TH_HANDLE_ALIGN, gb->colorHandleAlign);
- UI_GetThemeColor4fv(TH_HANDLE_AUTOCLAMP, gb->colorHandleAutoclamp);
- UI_GetThemeColor4fv(TH_HANDLE_SEL_FREE, gb->colorHandleSelFree);
- UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTO, gb->colorHandleSelAuto);
- UI_GetThemeColor4fv(TH_HANDLE_SEL_VECT, gb->colorHandleSelVect);
- UI_GetThemeColor4fv(TH_HANDLE_SEL_ALIGN, gb->colorHandleSelAlign);
- UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTOCLAMP, gb->colorHandleSelAutoclamp);
- UI_GetThemeColor4fv(TH_NURB_ULINE, gb->colorNurbUline);
- UI_GetThemeColor4fv(TH_NURB_VLINE, gb->colorNurbVline);
- UI_GetThemeColor4fv(TH_NURB_SEL_ULINE, gb->colorNurbSelUline);
- UI_GetThemeColor4fv(TH_NURB_SEL_VLINE, gb->colorNurbSelVline);
- UI_GetThemeColor4fv(TH_ACTIVE_SPLINE, gb->colorActiveSpline);
-
- UI_GetThemeColor4fv(TH_CFRAME, gb->colorCurrentFrame);
+ UI_GetThemeColor4fv(TH_HANDLE_FREE, gb->color_handle_free);
+ UI_GetThemeColor4fv(TH_HANDLE_AUTO, gb->color_handle_auto);
+ UI_GetThemeColor4fv(TH_HANDLE_VECT, gb->color_handle_vect);
+ UI_GetThemeColor4fv(TH_HANDLE_ALIGN, gb->color_handle_align);
+ UI_GetThemeColor4fv(TH_HANDLE_AUTOCLAMP, gb->color_handle_autoclamp);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_FREE, gb->color_handle_sel_free);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTO, gb->color_handle_sel_auto);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_VECT, gb->color_handle_sel_vect);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_ALIGN, gb->color_handle_sel_align);
+ UI_GetThemeColor4fv(TH_HANDLE_SEL_AUTOCLAMP, gb->color_handle_sel_autoclamp);
+ UI_GetThemeColor4fv(TH_NURB_ULINE, gb->color_nurb_uline);
+ UI_GetThemeColor4fv(TH_NURB_VLINE, gb->color_nurb_vline);
+ UI_GetThemeColor4fv(TH_NURB_SEL_ULINE, gb->color_nurb_sel_uline);
+ UI_GetThemeColor4fv(TH_NURB_SEL_VLINE, gb->color_nurb_sel_vline);
+ UI_GetThemeColor4fv(TH_ACTIVE_SPLINE, gb->color_active_spline);
+
+ UI_GetThemeColor4fv(TH_CFRAME, gb->color_current_frame);
/* Meta-ball. */
- UI_COLOR_RGBA_FROM_U8(0xA0, 0x30, 0x30, 0xFF, gb->colorMballRadius);
- UI_COLOR_RGBA_FROM_U8(0xF0, 0xA0, 0xA0, 0xFF, gb->colorMballRadiusSelect);
- UI_COLOR_RGBA_FROM_U8(0x30, 0xA0, 0x30, 0xFF, gb->colorMballStiffness);
- UI_COLOR_RGBA_FROM_U8(0xA0, 0xF0, 0xA0, 0xFF, gb->colorMballStiffnessSelect);
+ UI_COLOR_RGBA_FROM_U8(0xA0, 0x30, 0x30, 0xFF, gb->color_mball_radius);
+ UI_COLOR_RGBA_FROM_U8(0xF0, 0xA0, 0xA0, 0xFF, gb->color_mball_radius_select);
+ UI_COLOR_RGBA_FROM_U8(0x30, 0xA0, 0x30, 0xFF, gb->color_mball_stiffness);
+ UI_COLOR_RGBA_FROM_U8(0xA0, 0xF0, 0xA0, 0xFF, gb->color_mball_stiffness_select);
/* Grid */
- UI_GetThemeColorShade4fv(TH_GRID, 10, gb->colorGrid);
+ UI_GetThemeColorShade4fv(TH_GRID, 10, gb->color_grid);
/* Emphasize division lines lighter instead of darker, if background is darker than grid. */
UI_GetThemeColorShade4fv(
TH_GRID,
- (gb->colorGrid[0] + gb->colorGrid[1] + gb->colorGrid[2] + 0.12f >
- gb->colorBackground[0] + gb->colorBackground[1] + gb->colorBackground[2]) ?
+ (gb->color_grid[0] + gb->color_grid[1] + gb->color_grid[2] + 0.12f >
+ gb->color_background[0] + gb->color_background[1] + gb->color_background[2]) ?
20 :
-10,
- gb->colorGridEmphasis);
+ gb->color_grid_emphasis);
/* Grid Axis */
- UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_X, 0.5f, -10, gb->colorGridAxisX);
- UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Y, 0.5f, -10, gb->colorGridAxisY);
- UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Z, 0.5f, -10, gb->colorGridAxisZ);
+ UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_X, 0.5f, -10, gb->color_grid_axis_x);
+ UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Y, 0.5f, -10, gb->color_grid_axis_y);
+ UI_GetThemeColorBlendShade4fv(TH_GRID, TH_AXIS_Z, 0.5f, -10, gb->color_grid_axis_z);
- UI_GetThemeColorShadeAlpha4fv(TH_TRANSFORM, 0, -80, gb->colorDeselect);
- UI_GetThemeColorShadeAlpha4fv(TH_WIRE, 0, -30, gb->colorOutline);
- UI_GetThemeColorShadeAlpha4fv(TH_LIGHT, 0, 255, gb->colorLightNoAlpha);
+ UI_GetThemeColorShadeAlpha4fv(TH_TRANSFORM, 0, -80, gb->color_deselect);
+ UI_GetThemeColorShadeAlpha4fv(TH_WIRE, 0, -30, gb->color_outline);
+ UI_GetThemeColorShadeAlpha4fv(TH_LIGHT, 0, 255, gb->color_light_no_alpha);
/* UV colors */
- UI_GetThemeColor4fv(TH_UV_SHADOW, gb->colorUVShadow);
+ UI_GetThemeColor4fv(TH_UV_SHADOW, gb->color_uv_shadow);
- gb->sizePixel = U.pixelsize;
- gb->sizeObjectCenter = (UI_GetThemeValuef(TH_OBCENTER_DIA) + 1.0f) * U.pixelsize;
- gb->sizeLightCenter = (UI_GetThemeValuef(TH_OBCENTER_DIA) + 1.5f) * U.pixelsize;
- gb->sizeLightCircle = U.pixelsize * 9.0f;
- gb->sizeLightCircleShadow = gb->sizeLightCircle + U.pixelsize * 3.0f;
+ gb->size_pixel = U.pixelsize;
+ gb->size_object_center = (UI_GetThemeValuef(TH_OBCENTER_DIA) + 1.0f) * U.pixelsize;
+ gb->size_light_center = (UI_GetThemeValuef(TH_OBCENTER_DIA) + 1.5f) * U.pixelsize;
+ gb->size_light_circle = U.pixelsize * 9.0f;
+ gb->size_light_circle_shadow = gb->size_light_circle + U.pixelsize * 3.0f;
/* M_SQRT2 to be at least the same size of the old square */
- gb->sizeVertex = U.pixelsize *
- (max_ff(1.0f, UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f));
- gb->sizeVertexGpencil = U.pixelsize * UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
- gb->sizeFaceDot = U.pixelsize * UI_GetThemeValuef(TH_FACEDOT_SIZE);
- gb->sizeEdge = U.pixelsize * (1.0f / 2.0f); /* TODO: Theme. */
- gb->sizeEdgeFix = U.pixelsize * (0.5f + 2.0f * (2.0f * (gb->sizeEdge * (float)M_SQRT1_2)));
+ gb->size_vertex = U.pixelsize *
+ (max_ff(1.0f, UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f));
+ gb->size_vertex_gpencil = U.pixelsize * UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
+ gb->size_face_dot = U.pixelsize * UI_GetThemeValuef(TH_FACEDOT_SIZE);
+ gb->size_edge = U.pixelsize * (1.0f / 2.0f); /* TODO: Theme. */
+ gb->size_edge_fix = U.pixelsize * (0.5f + 2.0f * (2.0f * (gb->size_edge * (float)M_SQRT1_2)));
const float(*screen_vecs)[3] = (float(*)[3])DRW_viewport_screenvecs_get();
for (int i = 0; i < 2; i++) {
- copy_v3_v3(gb->screenVecs[i], screen_vecs[i]);
+ copy_v3_v3(gb->screen_vecs[i], screen_vecs[i]);
}
- gb->pixelFac = *DRW_viewport_pixelsize_get();
+ gb->pixel_fac = *DRW_viewport_pixelsize_get();
/* Deprecated, use drw_view.viewport_size instead */
- copy_v2_v2(&gb->sizeViewport[0], DRW_viewport_size_get());
- copy_v2_v2(&gb->sizeViewport[2], &gb->sizeViewport[0]);
- invert_v2(&gb->sizeViewport[2]);
+ copy_v2_v2(&gb->size_viewport[0], DRW_viewport_size_get());
+ copy_v2_v2(&gb->size_viewport[2], &gb->size_viewport[0]);
+ invert_v2(&gb->size_viewport[2]);
/* Color management. */
{
@@ -328,36 +329,36 @@ int DRW_object_wire_theme_get(Object *ob, ViewLayer *view_layer, float **r_color
if (r_color != NULL) {
if (UNLIKELY(ob->base_flag & BASE_FROM_SET)) {
- *r_color = G_draw.block.colorWire;
+ *r_color = G_draw.block.color_wire;
}
else {
switch (theme_id) {
case TH_WIRE_EDIT:
- *r_color = G_draw.block.colorWireEdit;
+ *r_color = G_draw.block.color_wire_edit;
break;
case TH_ACTIVE:
- *r_color = G_draw.block.colorActive;
+ *r_color = G_draw.block.color_active;
break;
case TH_SELECT:
- *r_color = G_draw.block.colorSelect;
+ *r_color = G_draw.block.color_select;
break;
case TH_TRANSFORM:
- *r_color = G_draw.block.colorTransform;
+ *r_color = G_draw.block.color_transform;
break;
case TH_SPEAKER:
- *r_color = G_draw.block.colorSpeaker;
+ *r_color = G_draw.block.color_speaker;
break;
case TH_CAMERA:
- *r_color = G_draw.block.colorCamera;
+ *r_color = G_draw.block.color_camera;
break;
case TH_EMPTY:
- *r_color = G_draw.block.colorEmpty;
+ *r_color = G_draw.block.color_empty;
break;
case TH_LIGHT:
- *r_color = G_draw.block.colorLight;
+ *r_color = G_draw.block.color_light;
break;
default:
- *r_color = G_draw.block.colorWire;
+ *r_color = G_draw.block.color_wire;
break;
}
}
diff --git a/source/blender/draw/intern/draw_common_shader_shared.h b/source/blender/draw/intern/draw_common_shader_shared.h
index ecddddded78..52e0917ae5a 100644
--- a/source/blender/draw/intern/draw_common_shader_shared.h
+++ b/source/blender/draw/intern/draw_common_shader_shared.h
@@ -15,233 +15,233 @@ typedef struct GlobalsUboStorage GlobalsUboStorage;
* have been merged into one engine, there is no reasons to keep these globals out of the overlay
* engine. */
-#define UBO_FIRST_COLOR colorWire
-#define UBO_LAST_COLOR colorUVShadow
+#define UBO_FIRST_COLOR color_wire
+#define UBO_LAST_COLOR color_uv_shadow
/* Used as ubo but colors can be directly referenced as well */
/* NOTE: Also keep all color as vec4 and between #UBO_FIRST_COLOR and #UBO_LAST_COLOR. */
struct GlobalsUboStorage {
/* UBOs data needs to be 16 byte aligned (size of vec4) */
- float4 colorWire;
- float4 colorWireEdit;
- float4 colorActive;
- float4 colorSelect;
- float4 colorLibrarySelect;
- float4 colorLibrary;
- float4 colorTransform;
- float4 colorLight;
- float4 colorSpeaker;
- float4 colorCamera;
- float4 colorCameraPath;
- float4 colorEmpty;
- float4 colorVertex;
- float4 colorVertexSelect;
- float4 colorVertexUnreferenced;
- float4 colorVertexMissingData;
- float4 colorEditMeshActive;
- float4 colorEdgeSelect;
- float4 colorEdgeSeam;
- float4 colorEdgeSharp;
- float4 colorEdgeCrease;
- float4 colorEdgeBWeight;
- float4 colorEdgeFaceSelect;
- float4 colorEdgeFreestyle;
- float4 colorFace;
- float4 colorFaceSelect;
- float4 colorFaceFreestyle;
- float4 colorGpencilVertex;
- float4 colorGpencilVertexSelect;
- float4 colorNormal;
- float4 colorVNormal;
- float4 colorLNormal;
- float4 colorFaceDot;
- float4 colorSkinRoot;
+ float4 color_wire;
+ float4 color_wire_edit;
+ float4 color_active;
+ float4 color_select;
+ float4 color_library_select;
+ float4 color_library;
+ float4 color_transform;
+ float4 color_light;
+ float4 color_speaker;
+ float4 color_camera;
+ float4 color_camera_path;
+ float4 color_empty;
+ float4 color_vertex;
+ float4 color_vertex_select;
+ float4 color_vertex_unreferenced;
+ float4 color_vertex_missing_data;
+ float4 color_edit_mesh_active;
+ float4 color_edge_select;
+ float4 color_edge_seam;
+ float4 color_edge_sharp;
+ float4 color_edge_crease;
+ float4 color_edge_bweight;
+ float4 color_edge_face_select;
+ float4 color_edge_freestyle;
+ float4 color_face;
+ float4 color_face_select;
+ float4 color_face_freestyle;
+ float4 color_gpencil_vertex;
+ float4 color_gpencil_vertex_select;
+ float4 color_normal;
+ float4 color_vnormal;
+ float4 color_lnormal;
+ float4 color_facedot;
+ float4 color_skinroot;
- float4 colorDeselect;
- float4 colorOutline;
- float4 colorLightNoAlpha;
+ float4 color_deselect;
+ float4 color_outline;
+ float4 color_light_no_alpha;
- float4 colorBackground;
- float4 colorBackgroundGradient;
- float4 colorCheckerPrimary;
- float4 colorCheckerSecondary;
- float4 colorClippingBorder;
- float4 colorEditMeshMiddle;
+ float4 color_background;
+ float4 color_background_gradient;
+ float4 color_checker_primary;
+ float4 color_checker_secondary;
+ float4 color_clipping_border;
+ float4 color_edit_mesh_middle;
- float4 colorHandleFree;
- float4 colorHandleAuto;
- float4 colorHandleVect;
- float4 colorHandleAlign;
- float4 colorHandleAutoclamp;
- float4 colorHandleSelFree;
- float4 colorHandleSelAuto;
- float4 colorHandleSelVect;
- float4 colorHandleSelAlign;
- float4 colorHandleSelAutoclamp;
- float4 colorNurbUline;
- float4 colorNurbVline;
- float4 colorNurbSelUline;
- float4 colorNurbSelVline;
- float4 colorActiveSpline;
+ float4 color_handle_free;
+ float4 color_handle_auto;
+ float4 color_handle_vect;
+ float4 color_handle_align;
+ float4 color_handle_autoclamp;
+ float4 color_handle_sel_free;
+ float4 color_handle_sel_auto;
+ float4 color_handle_sel_vect;
+ float4 color_handle_sel_align;
+ float4 color_handle_sel_autoclamp;
+ float4 color_nurb_uline;
+ float4 color_nurb_vline;
+ float4 color_nurb_sel_uline;
+ float4 color_nurb_sel_vline;
+ float4 color_active_spline;
- float4 colorBonePose;
- float4 colorBonePoseActive;
- float4 colorBonePoseActiveUnsel;
- float4 colorBonePoseConstraint;
- float4 colorBonePoseIK;
- float4 colorBonePoseSplineIK;
- float4 colorBonePoseTarget;
- float4 colorBoneSolid;
- float4 colorBoneLocked;
- float4 colorBoneActive;
- float4 colorBoneActiveUnsel;
- float4 colorBoneSelect;
- float4 colorBoneIKLine;
- float4 colorBoneIKLineNoTarget;
- float4 colorBoneIKLineSpline;
+ float4 color_bone_pose;
+ float4 color_bone_pose_active;
+ float4 color_bone_pose_active_unsel;
+ float4 color_bone_pose_constraint;
+ float4 color_bone_pose_ik;
+ float4 color_bone_pose_spline_ik;
+ float4 color_bone_pose_target;
+ float4 color_bone_solid;
+ float4 color_bone_locked;
+ float4 color_bone_active;
+ float4 color_bone_active_unsel;
+ float4 color_bone_select;
+ float4 color_bone_ik_line;
+ float4 color_bone_ik_line_no_target;
+ float4 color_bone_ik_line_spline;
- float4 colorText;
- float4 colorTextHi;
+ float4 color_text;
+ float4 color_text_hi;
- float4 colorBundleSolid;
+ float4 color_bundle_solid;
- float4 colorMballRadius;
- float4 colorMballRadiusSelect;
- float4 colorMballStiffness;
- float4 colorMballStiffnessSelect;
+ float4 color_mball_radius;
+ float4 color_mball_radius_select;
+ float4 color_mball_stiffness;
+ float4 color_mball_stiffness_select;
- float4 colorCurrentFrame;
+ float4 color_current_frame;
- float4 colorGrid;
- float4 colorGridEmphasis;
- float4 colorGridAxisX;
- float4 colorGridAxisY;
- float4 colorGridAxisZ;
+ float4 color_grid;
+ float4 color_grid_emphasis;
+ float4 color_grid_axis_x;
+ float4 color_grid_axis_y;
+ float4 color_grid_axis_z;
- float4 colorFaceBack;
- float4 colorFaceFront;
+ float4 color_face_back;
+ float4 color_face_front;
- float4 colorUVShadow;
+ float4 color_uv_shadow;
/* NOTE: Put all color before #UBO_LAST_COLOR. */
- float4 screenVecs[2]; /* Padded as vec4. */
- float4 sizeViewport; /* Packed as vec4. */
+ float4 screen_vecs[2]; /* Padded as vec4. */
+ float4 size_viewport; /* Packed as vec4. */
/* Pack individual float at the end of the buffer to avoid alignment errors */
- float sizePixel, pixelFac;
- float sizeObjectCenter, sizeLightCenter, sizeLightCircle, sizeLightCircleShadow;
- float sizeVertex, sizeEdge, sizeEdgeFix, sizeFaceDot;
- float sizeChecker;
- float sizeVertexGpencil;
+ float size_pixel, pixel_fac;
+ float size_object_center, size_light_center, size_light_circle, size_light_circle_shadow;
+ float size_vertex, size_edge, size_edge_fix, size_face_dot;
+ float size_checker;
+ float size_vertex_gpencil;
};
BLI_STATIC_ASSERT_ALIGN(GlobalsUboStorage, 16)
#ifdef GPU_SHADER
/* Keep compatibility_with old global scope syntax. */
/* TODO(@fclem) Mass rename and remove the camel case. */
-# define colorWire globalsBlock.colorWire
-# define colorWireEdit globalsBlock.colorWireEdit
-# define colorActive globalsBlock.colorActive
-# define colorSelect globalsBlock.colorSelect
-# define colorLibrarySelect globalsBlock.colorLibrarySelect
-# define colorLibrary globalsBlock.colorLibrary
-# define colorTransform globalsBlock.colorTransform
-# define colorLight globalsBlock.colorLight
-# define colorSpeaker globalsBlock.colorSpeaker
-# define colorCamera globalsBlock.colorCamera
-# define colorCameraPath globalsBlock.colorCameraPath
-# define colorEmpty globalsBlock.colorEmpty
-# define colorVertex globalsBlock.colorVertex
-# define colorVertexSelect globalsBlock.colorVertexSelect
-# define colorVertexUnreferenced globalsBlock.colorVertexUnreferenced
-# define colorVertexMissingData globalsBlock.colorVertexMissingData
-# define colorEditMeshActive globalsBlock.colorEditMeshActive
-# define colorEdgeSelect globalsBlock.colorEdgeSelect
-# define colorEdgeSeam globalsBlock.colorEdgeSeam
-# define colorEdgeSharp globalsBlock.colorEdgeSharp
-# define colorEdgeCrease globalsBlock.colorEdgeCrease
-# define colorEdgeBWeight globalsBlock.colorEdgeBWeight
-# define colorEdgeFaceSelect globalsBlock.colorEdgeFaceSelect
-# define colorEdgeFreestyle globalsBlock.colorEdgeFreestyle
-# define colorFace globalsBlock.colorFace
-# define colorFaceSelect globalsBlock.colorFaceSelect
-# define colorFaceFreestyle globalsBlock.colorFaceFreestyle
-# define colorGpencilVertex globalsBlock.colorGpencilVertex
-# define colorGpencilVertexSelect globalsBlock.colorGpencilVertexSelect
-# define colorNormal globalsBlock.colorNormal
-# define colorVNormal globalsBlock.colorVNormal
-# define colorLNormal globalsBlock.colorLNormal
-# define colorFaceDot globalsBlock.colorFaceDot
-# define colorSkinRoot globalsBlock.colorSkinRoot
-# define colorDeselect globalsBlock.colorDeselect
-# define colorOutline globalsBlock.colorOutline
-# define colorLightNoAlpha globalsBlock.colorLightNoAlpha
-# define colorBackground globalsBlock.colorBackground
-# define colorBackgroundGradient globalsBlock.colorBackgroundGradient
-# define colorCheckerPrimary globalsBlock.colorCheckerPrimary
-# define colorCheckerSecondary globalsBlock.colorCheckerSecondary
-# define colorClippingBorder globalsBlock.colorClippingBorder
-# define colorEditMeshMiddle globalsBlock.colorEditMeshMiddle
-# define colorHandleFree globalsBlock.colorHandleFree
-# define colorHandleAuto globalsBlock.colorHandleAuto
-# define colorHandleVect globalsBlock.colorHandleVect
-# define colorHandleAlign globalsBlock.colorHandleAlign
-# define colorHandleAutoclamp globalsBlock.colorHandleAutoclamp
-# define colorHandleSelFree globalsBlock.colorHandleSelFree
-# define colorHandleSelAuto globalsBlock.colorHandleSelAuto
-# define colorHandleSelVect globalsBlock.colorHandleSelVect
-# define colorHandleSelAlign globalsBlock.colorHandleSelAlign
-# define colorHandleSelAutoclamp globalsBlock.colorHandleSelAutoclamp
-# define colorNurbUline globalsBlock.colorNurbUline
-# define colorNurbVline globalsBlock.colorNurbVline
-# define colorNurbSelUline globalsBlock.colorNurbSelUline
-# define colorNurbSelVline globalsBlock.colorNurbSelVline
-# define colorActiveSpline globalsBlock.colorActiveSpline
-# define colorBonePose globalsBlock.colorBonePose
-# define colorBonePoseActive globalsBlock.colorBonePoseActive
-# define colorBonePoseActiveUnsel globalsBlock.colorBonePoseActiveUnsel
-# define colorBonePoseConstraint globalsBlock.colorBonePoseConstraint
-# define colorBonePoseIK globalsBlock.colorBonePoseIK
-# define colorBonePoseSplineIK globalsBlock.colorBonePoseSplineIK
-# define colorBonePoseTarget globalsBlock.colorBonePoseTarget
-# define colorBoneSolid globalsBlock.colorBoneSolid
-# define colorBoneLocked globalsBlock.colorBoneLocked
-# define colorBoneActive globalsBlock.colorBoneActive
-# define colorBoneActiveUnsel globalsBlock.colorBoneActiveUnsel
-# define colorBoneSelect globalsBlock.colorBoneSelect
-# define colorBoneIKLine globalsBlock.colorBoneIKLine
-# define colorBoneIKLineNoTarget globalsBlock.colorBoneIKLineNoTarget
-# define colorBoneIKLineSpline globalsBlock.colorBoneIKLineSpline
-# define colorText globalsBlock.colorText
-# define colorTextHi globalsBlock.colorTextHi
-# define colorBundleSolid globalsBlock.colorBundleSolid
-# define colorMballRadius globalsBlock.colorMballRadius
-# define colorMballRadiusSelect globalsBlock.colorMballRadiusSelect
-# define colorMballStiffness globalsBlock.colorMballStiffness
-# define colorMballStiffnessSelect globalsBlock.colorMballStiffnessSelect
-# define colorCurrentFrame globalsBlock.colorCurrentFrame
-# define colorGrid globalsBlock.colorGrid
-# define colorGridEmphasis globalsBlock.colorGridEmphasis
-# define colorGridAxisX globalsBlock.colorGridAxisX
-# define colorGridAxisY globalsBlock.colorGridAxisY
-# define colorGridAxisZ globalsBlock.colorGridAxisZ
-# define colorFaceBack globalsBlock.colorFaceBack
-# define colorFaceFront globalsBlock.colorFaceFront
-# define colorUVShadow globalsBlock.colorUVShadow
-# define screenVecs globalsBlock.screenVecs
-# define sizeViewport globalsBlock.sizeViewport.xy
-# define sizePixel globalsBlock.sizePixel
-# define pixelFac globalsBlock.pixelFac
-# define sizeObjectCenter globalsBlock.sizeObjectCenter
-# define sizeLightCenter globalsBlock.sizeLightCenter
-# define sizeLightCircle globalsBlock.sizeLightCircle
-# define sizeLightCircleShadow globalsBlock.sizeLightCircleShadow
-# define sizeVertex globalsBlock.sizeVertex
-# define sizeEdge globalsBlock.sizeEdge
-# define sizeEdgeFix globalsBlock.sizeEdgeFix
-# define sizeFaceDot globalsBlock.sizeFaceDot
-# define sizeChecker globalsBlock.sizeChecker
-# define sizeVertexGpencil globalsBlock.sizeVertexGpencil
+# define colorWire globalsBlock.color_wire
+# define colorWireEdit globalsBlock.color_wire_edit
+# define colorActive globalsBlock.color_active
+# define colorSelect globalsBlock.color_select
+# define colorLibrarySelect globalsBlock.color_library_select
+# define colorLibrary globalsBlock.color_library
+# define colorTransform globalsBlock.color_transform
+# define colorLight globalsBlock.color_light
+# define colorSpeaker globalsBlock.color_speaker
+# define colorCamera globalsBlock.color_camera
+# define colorCameraPath globalsBlock.color_camera_path
+# define colorEmpty globalsBlock.color_empty
+# define colorVertex globalsBlock.color_vertex
+# define colorVertexSelect globalsBlock.color_vertex_select
+# define colorVertexUnreferenced globalsBlock.color_vertex_unreferenced
+# define colorVertexMissingData globalsBlock.color_vertex_missing_data
+# define colorEditMeshActive globalsBlock.color_edit_mesh_active
+# define colorEdgeSelect globalsBlock.color_edge_select
+# define colorEdgeSeam globalsBlock.color_edge_seam
+# define colorEdgeSharp globalsBlock.color_edge_sharp
+# define colorEdgeCrease globalsBlock.color_edge_crease
+# define colorEdgeBWeight globalsBlock.color_edge_bweight
+# define colorEdgeFaceSelect globalsBlock.color_edge_face_select
+# define colorEdgeFreestyle globalsBlock.color_edge_freestyle
+# define colorFace globalsBlock.color_face
+# define colorFaceSelect globalsBlock.color_face_select
+# define colorFaceFreestyle globalsBlock.color_face_freestyle
+# define colorGpencilVertex globalsBlock.color_gpencil_vertex
+# define colorGpencilVertexSelect globalsBlock.color_gpencil_vertex_select
+# define colorNormal globalsBlock.color_normal
+# define colorVNormal globalsBlock.color_vnormal
+# define colorLNormal globalsBlock.color_lnormal
+# define colorFaceDot globalsBlock.color_face_dot
+# define colorSkinRoot globalsBlock.color_skin_root
+# define colorDeselect globalsBlock.color_deselect
+# define colorOutline globalsBlock.color_outline
+# define colorLightNoAlpha globalsBlock.color_light_no_alpha
+# define colorBackground globalsBlock.color_background
+# define colorBackgroundGradient globalsBlock.color_background_gradient
+# define colorCheckerPrimary globalsBlock.color_checker_primary
+# define colorCheckerSecondary globalsBlock.color_checker_secondary
+# define colorClippingBorder globalsBlock.color_clipping_border
+# define colorEditMeshMiddle globalsBlock.color_edit_mesh_middle
+# define colorHandleFree globalsBlock.color_handle_free
+# define colorHandleAuto globalsBlock.color_handle_auto
+# define colorHandleVect globalsBlock.color_handle_vect
+# define colorHandleAlign globalsBlock.color_handle_align
+# define colorHandleAutoclamp globalsBlock.color_handle_autoclamp
+# define colorHandleSelFree globalsBlock.color_handle_sel_free
+# define colorHandleSelAuto globalsBlock.color_handle_sel_auto
+# define colorHandleSelVect globalsBlock.color_handle_sel_vect
+# define colorHandleSelAlign globalsBlock.color_handle_sel_align
+# define colorHandleSelAutoclamp globalsBlock.color_handle_sel_autoclamp
+# define colorNurbUline globalsBlock.color_nurb_uline
+# define colorNurbVline globalsBlock.color_nurb_vline
+# define colorNurbSelUline globalsBlock.color_nurb_sel_uline
+# define colorNurbSelVline globalsBlock.color_nurb_sel_vline
+# define colorActiveSpline globalsBlock.color_active_spline
+# define colorBonePose globalsBlock.color_bone_pose
+# define colorBonePoseActive globalsBlock.color_bone_pose_active
+# define colorBonePoseActiveUnsel globalsBlock.color_bone_pose_active_unsel
+# define colorBonePoseConstraint globalsBlock.color_bone_pose_constraint
+# define colorBonePoseIK globalsBlock.color_bone_pose_ik
+# define colorBonePoseSplineIK globalsBlock.color_bone_pose_spline_ik
+# define colorBonePoseTarget globalsBlock.color_bone_pose_target
+# define colorBoneSolid globalsBlock.color_bone_solid
+# define colorBoneLocked globalsBlock.color_bone_locked
+# define colorBoneActive globalsBlock.color_bone_active
+# define colorBoneActiveUnsel globalsBlock.color_bone_active_unsel
+# define colorBoneSelect globalsBlock.color_bone_select
+# define colorBoneIKLine globalsBlock.color_bone_ik_line
+# define colorBoneIKLineNoTarget globalsBlock.color_bone_ik_line_no_target
+# define colorBoneIKLineSpline globalsBlock.color_bone_ik_line_spline
+# define colorText globalsBlock.color_text
+# define colorTextHi globalsBlock.color_text_hi
+# define colorBundleSolid globalsBlock.color_bundle_solid
+# define colorMballRadius globalsBlock.color_mball_radius
+# define colorMballRadiusSelect globalsBlock.color_mball_radius_select
+# define colorMballStiffness globalsBlock.color_mball_stiffness
+# define colorMballStiffnessSelect globalsBlock.color_mball_stiffness_select
+# define colorCurrentFrame globalsBlock.color_current_frame
+# define colorGrid globalsBlock.color_grid
+# define colorGridEmphasis globalsBlock.color_grid_emphasis
+# define colorGridAxisX globalsBlock.color_grid_axis_x
+# define colorGridAxisY globalsBlock.color_grid_axis_y
+# define colorGridAxisZ globalsBlock.color_grid_axis_z
+# define colorFaceBack globalsBlock.color_face_back
+# define colorFaceFront globalsBlock.color_face_front
+# define colorUVShadow globalsBlock.color_uv_shadow
+# define screenVecs globalsBlock.screen_vecs
+# define sizeViewport globalsBlock.size_viewport.xy
+# define sizePixel globalsBlock.size_pixel
+# define pixelFac globalsBlock.pixel_fac
+# define sizeObjectCenter globalsBlock.size_object_center
+# define sizeLightCenter globalsBlock.size_light_center
+# define sizeLightCircle globalsBlock.size_light_circle
+# define sizeLightCircleShadow globalsBlock.size_light_circle_shadow
+# define sizeVertex globalsBlock.size_vertex
+# define sizeEdge globalsBlock.size_edge
+# define sizeEdgeFix globalsBlock.size_edge_fix
+# define sizeFaceDot globalsBlock.size_face_dot
+# define sizeChecker globalsBlock.size_checker
+# define sizeVertexGpencil globalsBlock.size_vertex_gpencil
#endif
/* See: 'draw_cache_impl.h' for matching includes. */