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AgeCommit message (Expand)Author
2022-04-15GPU: Make viewport not acquireable during renderingClément Foucault
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-04-14Metal: GLSL shader compatibility 3rd passJason Fielder
2022-04-14Cleanup: Further hair to curves renamingHans Goudey
2022-04-14Curves: Split curve EEVEE/workbench functions from particle hairHans Goudey
2022-04-14Fix T96563: tangents artifacts with GPU subdivisionKévin Dietrich
2022-04-14Fix part of T96596: wrong generated coordinates with GPU subdivisionKévin Dietrich
2022-04-14Fix T97053: on cage GPU subdivision shows subdivided edges as actualKévin Dietrich
2022-04-13Fix some usages of 'GPU_shader_get_uniform_block'Germano Cavalcante
2022-04-13Cover some DNA files with C++ utility macrosSergey Sharybin
2022-04-08Fix: Build issue with MSVCRay Molenkamp
2022-04-08Curves edit mode: show dots for pointsKévin Dietrich
2022-04-06Cleanup: zero initialize VColRef before setting membersCampbell Barton
2022-04-05Refactor: Unify vertex and sculpt colors into newJoseph Eagar
2022-04-05Overlay: Fix edit mode shader compilation after recent commitClément Foucault
2022-04-05Curves: Port legacy curve viewport drawing to the new data-blockHans Goudey
2022-04-05Refactor: Evaluate surface objects as mesh componentsHans Goudey
2022-04-05Cleanup: Change globalBlock members to snake caseClément Foucault
2022-04-04Cleanup: clang-tidyCampbell Barton
2022-04-04Cleanup: ensure space after file named in headersCampbell Barton
2022-04-04Cleanup: clang-formatCampbell Barton
2022-04-02Cleanup: Further use of const for object bounding boxesHans Goudey
2022-03-31GPencil: Fix regression with dots uvsClément Foucault
2022-03-31DRW: Rename DRW_shgroup_uniform_vec4_array_copy to mat4_copyClément Foucault
2022-03-31Fix T96920 DRW: Regression: Hair strands are drawn in wrong placeClément Foucault
2022-03-31Fix T96915: GPU subdivision modifier: Smooth Shade doesn't workKévin Dietrich
2022-03-31Cleanup: Unused variable in release build warningSergey Sharybin
2022-03-31Cleanup: spelling, trailing space for comment-blocksCampbell Barton
2022-03-31Cleanup: Curves draw cache renaming, use referencesHans Goudey
2022-03-30Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal ba...Jason Fielder
2022-03-30Metal: GLSL Shader compatibility 5Jason Fielder
2022-03-30Fix T96344: edit mode GPU subdivision crashes with X-ray mode and modifiersKévin Dietrich
2022-03-30Overlay: Port Armature shader to ShaderCreateInfoClément Foucault
2022-03-30Overlay: Port Edit Mode shaders to ShaderCreateInfoClément Foucault
2022-03-30DRW: Port draw_common.c to use shared definition with GLSLClément Foucault
2022-03-29Fix T96356: artefacts with GPU subdivision and vertex paint maskKévin Dietrich
2022-03-26DRW: Port draw_common.c to use shared definition with GLSLClément Foucault
2022-03-25Cleanup: Further renaming in new curves codeHans Goudey
2022-03-25Cleanup: spelling in comments, stringsCampbell Barton
2022-03-24Cleanup: Optimize viewport view data creationJesse Yurkovich
2022-03-24Cleanup: Adjust naming in new curves codeHans Goudey
2022-03-23Cleanup: move documentation to headers, other minor correctionsCampbell Barton
2022-03-23Fix T96372: UV editor selection display wrong with GPU subdivisionKévin Dietrich
2022-03-23Cleanup: spelling in commentsCampbell Barton
2022-03-22Metal: Make GLSL shader source MSL compliant alsoJason Fielder
2022-03-20GPencil: Port main object shader to ShaderCreateInfoClément Foucault
2022-03-20DRW: Port improvements in common_math_lib.glsl from `eevee-rewrite`Clément Foucault
2022-03-20DRW: Make use of shader shared headerClément Foucault
2022-03-20DRW: Introduce GPencil common GLSL libraryClément Foucault
2022-03-20DRW: Add new texture from pool acquire/release mechanismClément Foucault