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authorClément Foucault <foucault.clem@gmail.com>2022-03-19 23:59:29 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-03-20 00:05:34 +0300
commiteccb0b222e3465baa71430223c5ee2f0206a7b02 (patch)
tree1b8888acea69d78466a2a727aac93b3fb1ea2e8f /source/blender/draw/intern
parent36b02c3815af8f76aa9d7ce017fd00b66e8b1965 (diff)
GPencil: Port main object shader to ShaderCreateInfo
This is quite a huge cleanup. Making use of the `common_gpencil_lib.glsl` to share more codes and use more consistent codestyle. The gpencil engine specifics are now out of the `gpencil_vertex()` function making it easier to add more features. There should be no regression as all workarounds are kept as is.
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_cache_impl_gpencil.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_gpencil.c b/source/blender/draw/intern/draw_cache_impl_gpencil.c
index 08c33555b71..a4465b9aed4 100644
--- a/source/blender/draw/intern/draw_cache_impl_gpencil.c
+++ b/source/blender/draw/intern/draw_cache_impl_gpencil.c
@@ -28,6 +28,8 @@
#include "draw_cache.h"
#include "draw_cache_impl.h"
+#include "../engines/gpencil/gpencil_defines.h"
+
#define BEZIER_HANDLE (1 << 3)
#define COLOR_SHIFT 5
@@ -321,7 +323,7 @@ static void gpencil_buffer_add_point(gpStrokeVert *verts,
vert->point_id = v;
vert->thickness = max_ff(0.0f, gps->thickness * pt->pressure) * (round_cap1 ? 1.0f : -1.0f);
/* Tag endpoint material to -1 so they get discarded by vertex shader. */
- vert->mat = (is_endpoint) ? -1 : (gps->mat_nr % GP_MATERIAL_BUFFER_LEN);
+ vert->mat = (is_endpoint) ? -1 : (gps->mat_nr % GPENCIL_MATERIAL_BUFFER_LEN);
float aspect_ratio = gps->aspect_ratio[0] / max_ff(gps->aspect_ratio[1], 1e-8);