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authorClément Foucault <foucault.clem@gmail.com>2018-01-17 01:40:15 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-01-17 01:40:15 +0300
commit265950083566b78175a18df858a27550489dd117 (patch)
treec8e1be17b3f31b0b6672294e47aba31546001a82 /source/blender/draw/modes/edit_mesh_mode.c
parent96138daa2bd4e82c7d326a5cfc2a6ba042a4a0dd (diff)
DRW: Codestyle refactor: Use macro to create shader libs.
This clears up the code from many DynStr usage. Easier to read.
Diffstat (limited to 'source/blender/draw/modes/edit_mesh_mode.c')
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c44
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 1a8c03e3933..110988a8420 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -156,72 +156,72 @@ static void EDIT_MESH_engine_init(void *vedata)
datatoc_edit_mesh_overlay_vert_glsl,
datatoc_edit_mesh_overlay_geom_tri_glsl,
datatoc_edit_mesh_overlay_frag_glsl,
- datatoc_common_globals_lib_glsl,
"#define EDGE_FIX\n"
"#define ANTI_ALIASING\n"
- "#define VERTEX_FACING");
+ "#define VERTEX_FACING",
+ datatoc_common_globals_lib_glsl);
}
if (!e_data.overlay_tri_fast_sh) {
e_data.overlay_tri_fast_sh = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_vert_glsl,
datatoc_edit_mesh_overlay_geom_tri_glsl,
datatoc_edit_mesh_overlay_frag_glsl,
- datatoc_common_globals_lib_glsl,
"#define ANTI_ALIASING\n"
- "#define VERTEX_FACING\n");
+ "#define VERTEX_FACING\n",
+ datatoc_common_globals_lib_glsl);
}
if (!e_data.overlay_tri_vcol_sh) {
e_data.overlay_tri_vcol_sh = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_vert_glsl,
datatoc_edit_mesh_overlay_geom_tri_glsl,
datatoc_edit_mesh_overlay_frag_glsl,
- datatoc_common_globals_lib_glsl,
"#define EDGE_FIX\n"
"#define VERTEX_SELECTION\n"
"#define ANTI_ALIASING\n"
- "#define VERTEX_FACING\n");
+ "#define VERTEX_FACING\n",
+ datatoc_common_globals_lib_glsl);
}
if (!e_data.overlay_tri_vcol_fast_sh) {
e_data.overlay_tri_vcol_fast_sh = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_vert_glsl,
datatoc_edit_mesh_overlay_geom_tri_glsl,
datatoc_edit_mesh_overlay_frag_glsl,
- datatoc_common_globals_lib_glsl,
"#define VERTEX_SELECTION\n"
"#define ANTI_ALIASING\n"
- "#define VERTEX_FACING\n");
+ "#define VERTEX_FACING\n",
+ datatoc_common_globals_lib_glsl);
}
if (!e_data.overlay_edge_sh) {
e_data.overlay_edge_sh = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_vert_glsl,
datatoc_edit_mesh_overlay_geom_edge_glsl,
datatoc_edit_mesh_overlay_frag_glsl,
- datatoc_common_globals_lib_glsl,
"#define ANTI_ALIASING\n"
- "#define VERTEX_FACING\n");
+ "#define VERTEX_FACING\n",
+ datatoc_common_globals_lib_glsl);
}
if (!e_data.overlay_edge_vcol_sh) {
e_data.overlay_edge_vcol_sh = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_vert_glsl,
datatoc_edit_mesh_overlay_geom_edge_glsl,
datatoc_edit_mesh_overlay_frag_glsl,
- datatoc_common_globals_lib_glsl,
"#define VERTEX_SELECTION\n"
- "#define VERTEX_FACING\n");
+ "#define VERTEX_FACING\n",
+ datatoc_common_globals_lib_glsl);
}
if (!e_data.overlay_vert_sh) {
e_data.overlay_vert_sh = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_loosevert_vert_glsl, NULL,
datatoc_edit_mesh_overlay_frag_glsl,
- datatoc_common_globals_lib_glsl,
- "#define VERTEX_SELECTION\n");
+ "#define VERTEX_SELECTION\n",
+ datatoc_common_globals_lib_glsl);
}
if (!e_data.overlay_facedot_sh) {
e_data.overlay_facedot_sh = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_facedot_vert_glsl, NULL,
datatoc_edit_mesh_overlay_facedot_frag_glsl,
- datatoc_common_globals_lib_glsl,
- "#define VERTEX_FACING\n");
+ "#define VERTEX_FACING\n",
+ datatoc_common_globals_lib_glsl);
}
if (!e_data.overlay_mix_sh) {
e_data.overlay_mix_sh = DRW_shader_create_fullscreen(datatoc_edit_mesh_overlay_mix_frag_glsl, NULL);
@@ -230,27 +230,27 @@ static void EDIT_MESH_engine_init(void *vedata)
e_data.overlay_facefill_sh = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_facefill_vert_glsl, NULL,
datatoc_edit_mesh_overlay_facefill_frag_glsl,
- datatoc_common_globals_lib_glsl, NULL);
+ NULL, datatoc_common_globals_lib_glsl);
}
if (!e_data.normals_face_sh) {
e_data.normals_face_sh = DRW_shader_create(
datatoc_edit_normals_vert_glsl,
datatoc_edit_normals_geom_glsl,
- datatoc_gpu_shader_uniform_color_frag_glsl,
- "#define FACE_NORMALS\n");
+ "#define FACE_NORMALS\n",
+ datatoc_gpu_shader_uniform_color_frag_glsl);
}
if (!e_data.normals_loop_sh) {
e_data.normals_loop_sh = DRW_shader_create(
datatoc_edit_normals_vert_glsl,
datatoc_edit_normals_geom_glsl,
- datatoc_gpu_shader_uniform_color_frag_glsl,
- "#define LOOP_NORMALS\n");
+ "#define LOOP_NORMALS\n",
+ datatoc_gpu_shader_uniform_color_frag_glsl);
}
if (!e_data.normals_sh) {
e_data.normals_sh = DRW_shader_create(
datatoc_edit_normals_vert_glsl,
datatoc_edit_normals_geom_glsl,
- datatoc_gpu_shader_uniform_color_frag_glsl, NULL);
+ NULL, datatoc_gpu_shader_uniform_color_frag_glsl);
}
if (!e_data.depth_sh) {
e_data.depth_sh = DRW_shader_create_3D_depth_only();