Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-17Cleanup: moving shading type into View3DShading.Brecht Van Lommel
2018-07-11Edit Mesh: Fix missing loose edges if vertex is at local originClément Foucault
2018-06-17Edit Mesh: Fix buggy occlusion when in xray mode.Clément Foucault
2018-06-15Cleanup: warningCampbell Barton
2018-06-15MeshEditMode: refactorJeroen Bakker
2018-06-14Cleanup: styleCampbell Barton
2018-06-14T55456 EditMeshModeJeroen Bakker
2018-06-13T55456: EditDrawModeJeroen Bakker
2018-06-13T55456: EditMode DrawingJeroen Bakker
2018-06-013D View: respect text option for edit-mode infoCampbell Barton
2018-05-29For 2.8, bring back debug mode indices display.Howard Trickey
2018-05-29Object Modes: only use selection for mode switchCampbell Barton
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-04-30DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.Clément Foucault
2018-04-16Multi-Object EditingCampbell Barton
2018-03-25DRW: Rename DRW_shgroup_uniform_buffer into DRW_shgroup_uniform_texture_refClément Foucault
2018-03-25GPUFramebuffer: Refactor (Part 2)Clément Foucault
2018-02-13Object Mode: remove Scene.obedit in draw managerCampbell Barton
2018-01-30DRW / Render: Add support for render pipeline in drawmanager.Clément Foucault
2018-01-17Revert "Fix use-after free in DRW_shader_create_with_lib"Campbell Barton
2018-01-17DRW: Codestyle refactor: Use macro to create shader libs.Clément Foucault
2018-01-11Fix error weird sliding vertices appearing in edit mode with some Intel GPUsGermano
2018-01-11Fix T51576: Blender crash when change to edit mode with some Intel GPUsGermano
2017-10-30Draw Manager: re-enable edit-mesh text overlaymano-wii
2017-09-25DRW : Add new view_update mechanism.Clément Foucault
2017-09-22Edit Mesh Mode : Fix GLSL compilation errorsClément Foucault
2017-09-22Edit Mesh Mode: Put AntiAliasing #define into shader include header.Clément Foucault
2017-09-22Edit Mesh Mode: Add a facing falloff effectClément Foucault
2017-06-19Gawain API naming refactorCampbell Barton
2017-05-16Draw Manager: Texture Memory usage improvement.Clément Foucault
2017-05-16Draw Manager: Make use of texture reuse.Clément Foucault
2017-05-16Fix face-dot's not drawingCampbell Barton
2017-05-15Edit Mode Engine: Fix loose edges/verts not displaying.Clément Foucault
2017-05-15Mesh Batch Cache: Split Edit Mesh mode Vertex Buffers for faster update.Clément Foucault
2017-05-10Draw Manager: Extend simplification to UBOs & fix a context error.Clément Foucault
2017-05-10Draw Manager: Simplify usage and check for errors.Clément Foucault
2017-05-08Accidentally left show_weight enabledCampbell Barton
2017-05-08DWM: show weights in edit-modeCampbell Barton
2017-05-05Implement overridable scene render settingsDalai Felinto
2017-04-29Cleanup: rename struct for private engine dataCampbell Barton
2017-04-25Draw Manager: store context vars per drawCampbell Barton
2017-04-20Cleanup: redundant struct qualifier & long linesCampbell Barton
2017-04-18GPUFramebuffer: Allow to bind a specific texture mip to framebuffer.Clément Foucault
2017-04-15Cleanup: explicit names for return arguments and position lastCampbell Barton
2017-04-13GLSL: rename edit_overlay -> edit_mesh_overlayCampbell Barton
2017-04-13Use 'safe' macros for common free operationCampbell Barton
2017-04-12Draw Engine: remove hard coded limit on array sizesCampbell Barton
2017-04-12Cleanup: use DRW_cache_mesh prefix w/ mesh objectsCampbell Barton