diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-05-16 04:03:58 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-05-16 21:30:17 +0300 |
commit | 2e8cb8d836167e82599414e4d5ff3d15b609fc12 (patch) | |
tree | 598c4abd9f8f19fbc5f6db3efd7fd135155fd069 /source/blender/draw/modes/edit_mesh_mode.c | |
parent | 7a029f4e00cc9a9f6a938cf701e6ed4c91115264 (diff) |
Draw Manager: Make use of texture reuse.
Diffstat (limited to 'source/blender/draw/modes/edit_mesh_mode.c')
-rw-r--r-- | source/blender/draw/modes/edit_mesh_mode.c | 30 |
1 files changed, 17 insertions, 13 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c index 298971a7d46..e06aea64be8 100644 --- a/source/blender/draw/modes/edit_mesh_mode.c +++ b/source/blender/draw/modes/edit_mesh_mode.c @@ -68,11 +68,6 @@ typedef struct EDIT_MESH_FramebufferList { struct GPUFrameBuffer *occlude_wire_fb; } EDIT_MESH_FramebufferList; -typedef struct EDIT_MESH_TextureList { - struct GPUTexture *occlude_wire_depth_tx; - struct GPUTexture *occlude_wire_color_tx; -} EDIT_MESH_TextureList; - typedef struct EDIT_MESH_StorageList { struct EDIT_MESH_PrivateData *g_data; } EDIT_MESH_StorageList; @@ -80,7 +75,7 @@ typedef struct EDIT_MESH_StorageList { typedef struct EDIT_MESH_Data { void *engine_type; EDIT_MESH_FramebufferList *fbl; - EDIT_MESH_TextureList *txl; + DRWViewportEmptyList *txl; EDIT_MESH_PassList *psl; EDIT_MESH_StorageList *stl; } EDIT_MESH_Data; @@ -104,6 +99,9 @@ static struct { GPUShader *normals_loop_sh; GPUShader *normals_sh; GPUShader *depth_sh; + /* temp buffer texture */ + struct GPUTexture *occlude_wire_depth_tx; + struct GPUTexture *occlude_wire_color_tx; } e_data = {NULL}; /* Engine data */ typedef struct EDIT_MESH_PrivateData { @@ -132,17 +130,16 @@ typedef struct EDIT_MESH_PrivateData { static void EDIT_MESH_engine_init(void *vedata) { - EDIT_MESH_TextureList *txl = ((EDIT_MESH_Data *)vedata)->txl; EDIT_MESH_FramebufferList *fbl = ((EDIT_MESH_Data *)vedata)->fbl; const float *viewport_size = DRW_viewport_size_get(); DRWFboTexture tex[2] = {{ - &txl->occlude_wire_depth_tx, DRW_BUF_DEPTH_24, 0}, - {&txl->occlude_wire_color_tx, DRW_BUF_RGBA_8, DRW_TEX_FILTER} + &e_data.occlude_wire_depth_tx, DRW_BUF_DEPTH_24, DRW_TEX_TEMP}, + {&e_data.occlude_wire_color_tx, DRW_BUF_RGBA_8, DRW_TEX_FILTER | DRW_TEX_TEMP} }; DRW_framebuffer_init( - &fbl->occlude_wire_fb, + &fbl->occlude_wire_fb, &draw_engine_edit_mesh_type, (int)viewport_size[0], (int)viewport_size[1], tex, ARRAY_SIZE(tex)); @@ -304,7 +301,6 @@ static float size_normal; static void EDIT_MESH_cache_init(void *vedata) { - EDIT_MESH_TextureList *txl = ((EDIT_MESH_Data *)vedata)->txl; EDIT_MESH_PassList *psl = ((EDIT_MESH_Data *)vedata)->psl; EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl; DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); @@ -393,8 +389,8 @@ static void EDIT_MESH_cache_init(void *vedata) DRWShadingGroup *mix_shgrp = DRW_shgroup_create(e_data.overlay_mix_sh, psl->mix_occlude); DRW_shgroup_call_add(mix_shgrp, quad, NULL); DRW_shgroup_uniform_float(mix_shgrp, "alpha", &backwire_opacity, 1); - DRW_shgroup_uniform_buffer(mix_shgrp, "wireColor", &txl->occlude_wire_color_tx); - DRW_shgroup_uniform_buffer(mix_shgrp, "wireDepth", &txl->occlude_wire_depth_tx); + DRW_shgroup_uniform_buffer(mix_shgrp, "wireColor", &e_data.occlude_wire_color_tx); + DRW_shgroup_uniform_buffer(mix_shgrp, "wireDepth", &e_data.occlude_wire_depth_tx); DRW_shgroup_uniform_buffer(mix_shgrp, "sceneDepth", &dtxl->depth); } } @@ -510,6 +506,10 @@ static void EDIT_MESH_draw_scene(void *vedata) float clearcol[4] = {0.0f, 0.0f, 0.0f, 0.0f}; /* render facefill */ DRW_draw_pass(psl->facefill_occlude); + + /* attach temp textures */ + DRW_framebuffer_texture_attach(fbl->occlude_wire_fb, e_data.occlude_wire_depth_tx, 0, 0); + DRW_framebuffer_texture_attach(fbl->occlude_wire_fb, e_data.occlude_wire_color_tx, 0, 0); /* Render wires on a separate framebuffer */ DRW_framebuffer_bind(fbl->occlude_wire_fb); @@ -524,6 +524,10 @@ static void EDIT_MESH_draw_scene(void *vedata) DRW_framebuffer_bind(dfbl->default_fb); DRW_draw_pass(psl->mix_occlude); + /* detach temp textures */ + DRW_framebuffer_texture_detach(e_data.occlude_wire_depth_tx); + DRW_framebuffer_texture_detach(e_data.occlude_wire_color_tx); + /* reattach */ DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0, 0); } |