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authorClément Foucault <foucault.clem@gmail.com>2017-05-16 04:03:58 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-05-16 21:30:17 +0300
commit2e8cb8d836167e82599414e4d5ff3d15b609fc12 (patch)
tree598c4abd9f8f19fbc5f6db3efd7fd135155fd069 /source/blender/draw/modes/edit_mesh_mode.c
parent7a029f4e00cc9a9f6a938cf701e6ed4c91115264 (diff)
Draw Manager: Make use of texture reuse.
Diffstat (limited to 'source/blender/draw/modes/edit_mesh_mode.c')
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c30
1 files changed, 17 insertions, 13 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 298971a7d46..e06aea64be8 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -68,11 +68,6 @@ typedef struct EDIT_MESH_FramebufferList {
struct GPUFrameBuffer *occlude_wire_fb;
} EDIT_MESH_FramebufferList;
-typedef struct EDIT_MESH_TextureList {
- struct GPUTexture *occlude_wire_depth_tx;
- struct GPUTexture *occlude_wire_color_tx;
-} EDIT_MESH_TextureList;
-
typedef struct EDIT_MESH_StorageList {
struct EDIT_MESH_PrivateData *g_data;
} EDIT_MESH_StorageList;
@@ -80,7 +75,7 @@ typedef struct EDIT_MESH_StorageList {
typedef struct EDIT_MESH_Data {
void *engine_type;
EDIT_MESH_FramebufferList *fbl;
- EDIT_MESH_TextureList *txl;
+ DRWViewportEmptyList *txl;
EDIT_MESH_PassList *psl;
EDIT_MESH_StorageList *stl;
} EDIT_MESH_Data;
@@ -104,6 +99,9 @@ static struct {
GPUShader *normals_loop_sh;
GPUShader *normals_sh;
GPUShader *depth_sh;
+ /* temp buffer texture */
+ struct GPUTexture *occlude_wire_depth_tx;
+ struct GPUTexture *occlude_wire_color_tx;
} e_data = {NULL}; /* Engine data */
typedef struct EDIT_MESH_PrivateData {
@@ -132,17 +130,16 @@ typedef struct EDIT_MESH_PrivateData {
static void EDIT_MESH_engine_init(void *vedata)
{
- EDIT_MESH_TextureList *txl = ((EDIT_MESH_Data *)vedata)->txl;
EDIT_MESH_FramebufferList *fbl = ((EDIT_MESH_Data *)vedata)->fbl;
const float *viewport_size = DRW_viewport_size_get();
DRWFboTexture tex[2] = {{
- &txl->occlude_wire_depth_tx, DRW_BUF_DEPTH_24, 0},
- {&txl->occlude_wire_color_tx, DRW_BUF_RGBA_8, DRW_TEX_FILTER}
+ &e_data.occlude_wire_depth_tx, DRW_BUF_DEPTH_24, DRW_TEX_TEMP},
+ {&e_data.occlude_wire_color_tx, DRW_BUF_RGBA_8, DRW_TEX_FILTER | DRW_TEX_TEMP}
};
DRW_framebuffer_init(
- &fbl->occlude_wire_fb,
+ &fbl->occlude_wire_fb, &draw_engine_edit_mesh_type,
(int)viewport_size[0], (int)viewport_size[1],
tex, ARRAY_SIZE(tex));
@@ -304,7 +301,6 @@ static float size_normal;
static void EDIT_MESH_cache_init(void *vedata)
{
- EDIT_MESH_TextureList *txl = ((EDIT_MESH_Data *)vedata)->txl;
EDIT_MESH_PassList *psl = ((EDIT_MESH_Data *)vedata)->psl;
EDIT_MESH_StorageList *stl = ((EDIT_MESH_Data *)vedata)->stl;
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
@@ -393,8 +389,8 @@ static void EDIT_MESH_cache_init(void *vedata)
DRWShadingGroup *mix_shgrp = DRW_shgroup_create(e_data.overlay_mix_sh, psl->mix_occlude);
DRW_shgroup_call_add(mix_shgrp, quad, NULL);
DRW_shgroup_uniform_float(mix_shgrp, "alpha", &backwire_opacity, 1);
- DRW_shgroup_uniform_buffer(mix_shgrp, "wireColor", &txl->occlude_wire_color_tx);
- DRW_shgroup_uniform_buffer(mix_shgrp, "wireDepth", &txl->occlude_wire_depth_tx);
+ DRW_shgroup_uniform_buffer(mix_shgrp, "wireColor", &e_data.occlude_wire_color_tx);
+ DRW_shgroup_uniform_buffer(mix_shgrp, "wireDepth", &e_data.occlude_wire_depth_tx);
DRW_shgroup_uniform_buffer(mix_shgrp, "sceneDepth", &dtxl->depth);
}
}
@@ -510,6 +506,10 @@ static void EDIT_MESH_draw_scene(void *vedata)
float clearcol[4] = {0.0f, 0.0f, 0.0f, 0.0f};
/* render facefill */
DRW_draw_pass(psl->facefill_occlude);
+
+ /* attach temp textures */
+ DRW_framebuffer_texture_attach(fbl->occlude_wire_fb, e_data.occlude_wire_depth_tx, 0, 0);
+ DRW_framebuffer_texture_attach(fbl->occlude_wire_fb, e_data.occlude_wire_color_tx, 0, 0);
/* Render wires on a separate framebuffer */
DRW_framebuffer_bind(fbl->occlude_wire_fb);
@@ -524,6 +524,10 @@ static void EDIT_MESH_draw_scene(void *vedata)
DRW_framebuffer_bind(dfbl->default_fb);
DRW_draw_pass(psl->mix_occlude);
+ /* detach temp textures */
+ DRW_framebuffer_texture_detach(e_data.occlude_wire_depth_tx);
+ DRW_framebuffer_texture_detach(e_data.occlude_wire_color_tx);
+
/* reattach */
DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0, 0);
}