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authorClément Foucault <foucault.clem@gmail.com>2018-12-17 19:01:54 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-12-17 19:11:45 +0300
commit144178bacf251885d710537b719e3a001685821d (patch)
tree88fbe9502e17d21ccff1401392f668aa81407421 /source/blender/draw/modes/paint_vertex_mode.c
parent4cd558b7115e40affe2e94769bfa16b2a29fd176 (diff)
DRW: Fix vertex paint using original object for batch cache
Diffstat (limited to 'source/blender/draw/modes/paint_vertex_mode.c')
-rw-r--r--source/blender/draw/modes/paint_vertex_mode.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c
index 50aeeceecc9..21f87ef58da 100644
--- a/source/blender/draw/modes/paint_vertex_mode.c
+++ b/source/blender/draw/modes/paint_vertex_mode.c
@@ -149,8 +149,6 @@ static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob)
const View3D *v3d = draw_ctx->v3d;
if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) {
- /* We're always painting on original, display original data. */
- ob = DEG_get_original_object(ob);
const Mesh *me = ob->data;
const bool use_wire = (v3d->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0;
const bool use_surface = v3d->overlay.vertex_paint_mode_opacity != 0.0f;