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AgeCommit message (Expand)Author
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
2019-08-08Fix T67587: Fix Drawing in Wireframe Non X-Ray ModeJeroen Bakker
2019-07-05DRW: weight-paint wire overlay made vertex selection hard to seeCampbell Barton
2019-06-05TexturePaint: Missing Texture Depth TestJeroen Bakker
2019-06-03Cleanup: use const argumentsCampbell Barton
2019-05-30DRW: Refactor to use object pointer for drawcall by defaultClément Foucault
2019-05-28Cleanup: DRW: Rename DRW_STATE_BLEND_* for API clarityClément Foucault
2019-05-27Cleanup: DRW: Move WorldClipPlanes to builtin uniformClément Foucault
2019-05-27Cleanup: Paint Overlays: Remove DRW_STATE_OFFSET_*Clément Foucault
2019-05-22DRW: Remove DRW_state_clip_planes_set_from_rv3dClément Foucault
2019-05-14Cleanup: DRW: Remove uneeded _add suffix from DRW_shgroup_call_addClément Foucault
2019-05-10Overlays: Use common_view_lib.glslClément Foucault
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-03-23Cleanp: remove redundant clipping uniformCampbell Barton
2019-02-23Cleanup: quiet undeclared variable warningCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-14DRW: de-duplicate vertex & weight paint enginesCampbell Barton
2019-02-14Cleanup: vertex painting variable useCampbell Barton
2019-02-14Fix vertex/weight paint showing edge selectionCampbell Barton
2019-02-10Cleanup: move clipping shader lib & define into structCampbell Barton
2019-02-10Cleanup: use shorter name for shader configCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-06GPU: refactor clipped drawing from DRW into GPUCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-31Cleanup: add trailing commasCampbell Barton
2019-01-26Cleanup: draw manager headersCampbell Barton
2019-01-24Cleanup: fix compiler warnings.Brecht Van Lommel
2019-01-23DRW: generalize selecting between regular/clipped shadersCampbell Barton
2019-01-23Cleanup: add BEGIN/END to GPL headersCampbell Barton
2019-01-223D View: Support vert & weight paint mask clippingCampbell Barton
2019-01-22Cleanp: use single global for draw managerCampbell Barton
2019-01-08Vertex Paint: support vertex maskingPhilipp Oeser
2018-12-18DRW: Cleanup / Renaming of mesh batch cache functionsClément Foucault
2018-12-18Mesh Batch Cache: Port vertex paint surface to batch requestClément Foucault
2018-12-17DRW: Fix vertex paint using original object for batch cacheClément Foucault
2018-12-17Mesh Batch Cache: Port Texture paint wires to new batch requestClément Foucault
2018-10-05Vertex Paint: multiply vertex paint overlayJacques Lucke
2018-08-08Vertex Paint: use original mesh dataCampbell Barton
2018-08-08Fix missing uniform for vert/weight/texture paintCampbell Barton
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
2018-05-20DRW: Rename some DRW_STATE_* for more consistency.Clément Foucault
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-02Paint Vertex Mode: Fix shader not free.Clément Foucault
2018-05-02Vertex Paint: Use Linear colors for interpolation.Clément Foucault
2018-04-30Workbench: Integration VertexPaint and WeightPaint modesJeroen Bakker
2018-01-30DRW / Render: Add support for render pipeline in drawmanager.Clément Foucault
2018-01-17Revert "Fix use-after free in DRW_shader_create_with_lib"Campbell Barton
2018-01-17DRW: Codestyle refactor: Use macro to create shader libs.Clément Foucault
2017-09-25DRW : Add new view_update mechanism.Clément Foucault