Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-08-08 08:17:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-08-08 08:17:30 +0300
commitb6dba5caac17522d695ee2d40699178f32e35444 (patch)
tree976ea32e3acd70aab2cf599ae0325333e19496d1 /source/blender/draw/modes/paint_vertex_mode.c
parentcb15854bf91e0d5229d73b5859b5e132a55217b0 (diff)
Vertex Paint: use original mesh data
This is already done in weight paint mode, avoids a mesh refresh on selection changes.
Diffstat (limited to 'source/blender/draw/modes/paint_vertex_mode.c')
-rw-r--r--source/blender/draw/modes/paint_vertex_mode.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c
index bbe17415da1..236f76367d4 100644
--- a/source/blender/draw/modes/paint_vertex_mode.c
+++ b/source/blender/draw/modes/paint_vertex_mode.c
@@ -36,6 +36,8 @@
#include "DNA_mesh_types.h"
#include "DNA_view3d_types.h"
+#include "DEG_depsgraph_query.h"
+
extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
extern struct GlobalsUboStorage ts; /* draw_common.c */
@@ -147,6 +149,8 @@ static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob)
const View3D *v3d = draw_ctx->v3d;
if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) {
+ /* We're always painting on original, display original data. */
+ ob = DEG_get_original_object(ob);
const Mesh *me = ob->data;
const bool use_wire = (v3d->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0;
const bool use_surface = v3d->overlay.vertex_paint_mode_opacity != 0.0f;