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authorLukas Tönne <lukas.toenne@gmail.com>2018-08-12 14:52:49 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2018-08-12 14:52:49 +0300
commitdc2d841b7c50565302af2986d62ddbd29c332acd (patch)
tree324f234e56fde77fb80dfdef0c7c21f01968f71b /source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl
parent27b28e437d974ebbafa234205941c07aa0ab546c (diff)
parent4b6fa4d897a0bb3252b16383492b526d2cef3920 (diff)
Merge branch 'blender2.8' into hair_guideshair_guides
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl')
-rw-r--r--source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl b/source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl
index 89f4d97f29b..45748bf5644 100644
--- a/source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl
+++ b/source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl
@@ -1,9 +1,11 @@
+uniform float alpha = 0.6;
+
in vec4 finalColor;
out vec4 fragColor;
void main()
{
- fragColor = vec4(finalColor.rgb, 0.6); /* Hardcoded transparency factor. */
+ fragColor = vec4(finalColor.rgb, alpha);
}