diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-15 21:09:38 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-15 21:11:35 +0300 |
commit | e3d88b021c07dc9e864c55d766b305d7d3b8efb8 (patch) | |
tree | 65ecffa8cd3a9c3f071dc96be30ecf6d54f49b34 /source/blender/draw/modes/shaders | |
parent | 2291ce9f1f59d10a10badf77c3b1ff75dddc8336 (diff) |
Edit Mesh: tweak vertex size & edge width
- Vertex size now matches the theme setting.
- Edge width is closer to a single pixel line.
- Face dot was scaled up to be drawn as a circle,
but is currently a square.
Diffstat (limited to 'source/blender/draw/modes/shaders')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl index 203e7c3dddc..05b74e9217a 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl @@ -47,7 +47,7 @@ out vec4 FragColor; /* Vertex flag is shifted and combined with the edge flag */ #define FACE_ACTIVE (1 << (2 + 8)) -#define LARGE_EDGE_SIZE 3.0 +#define LARGE_EDGE_SIZE 2.0 /* Style Parameters in pixel */ @@ -154,7 +154,7 @@ void main() /* Inner thin edge */ float innerEdge = e[v] - sizeEdge; #ifdef ANTI_ALIASING - innerEdge += 0.125; + innerEdge += 0.4; #endif #ifdef VERTEX_SELECTION |