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authorCampbell Barton <ideasman42@gmail.com>2018-06-15 21:09:38 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-15 21:11:35 +0300
commite3d88b021c07dc9e864c55d766b305d7d3b8efb8 (patch)
tree65ecffa8cd3a9c3f071dc96be30ecf6d54f49b34 /source/blender/draw/modes/shaders
parent2291ce9f1f59d10a10badf77c3b1ff75dddc8336 (diff)
Edit Mesh: tweak vertex size & edge width
- Vertex size now matches the theme setting. - Edge width is closer to a single pixel line. - Face dot was scaled up to be drawn as a circle, but is currently a square.
Diffstat (limited to 'source/blender/draw/modes/shaders')
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
index 203e7c3dddc..05b74e9217a 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
@@ -47,7 +47,7 @@ out vec4 FragColor;
/* Vertex flag is shifted and combined with the edge flag */
#define FACE_ACTIVE (1 << (2 + 8))
-#define LARGE_EDGE_SIZE 3.0
+#define LARGE_EDGE_SIZE 2.0
/* Style Parameters in pixel */
@@ -154,7 +154,7 @@ void main()
/* Inner thin edge */
float innerEdge = e[v] - sizeEdge;
#ifdef ANTI_ALIASING
- innerEdge += 0.125;
+ innerEdge += 0.4;
#endif
#ifdef VERTEX_SELECTION