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author | Clément Foucault <foucault.clem@gmail.com> | 2019-02-06 17:20:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-02-07 19:30:10 +0300 |
commit | 9b774dfa3b85b53774b9e0da2f1eba249d008a62 (patch) | |
tree | 307037af923eaea2df8436a2a9f2f529dba2adac /source/blender/draw/modes | |
parent | dec4f6d7ed9886e36e76df2210bf50e6bb7bb799 (diff) |
Edit Mode: Fix geometry shader workaround not respecting aspect ratio
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r-- | source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl index 66792b61fb7..1063f5dd59d 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom.glsl @@ -41,6 +41,7 @@ void main() ss_pos[1] = gl_in[1].gl_Position.xy / gl_in[1].gl_Position.w; vec2 line = ss_pos[0] - ss_pos[1]; + line *= viewportSize; vec3 edge_ofs = sizeEdge * 2.0 * viewportSizeInv.xyy * vec3(1.0, 1.0, 0.0); |