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authorJeroen Bakker <j.bakker@atmind.nl>2018-06-15 16:36:04 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-06-15 16:37:13 +0300
commite5522474891459c8a2a08a735666850f5756b96f (patch)
treebe29cae38c4bfc4b0a23984f02858c2cf679a06d /source/blender/draw/modes
parent86a2f4a34a7d87c016416708117b6b36c6655666 (diff)
MeshEditMode: refactor
- added a lib for shaded functions - decreased active face inner size
Diffstat (limited to 'source/blender/draw/modes')
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c25
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl55
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl33
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl17
-rw-r--r--source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl17
5 files changed, 83 insertions, 64 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index 94eeb58dcb2..5544dea800f 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -45,6 +45,7 @@
extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
extern struct GlobalsUboStorage ts; /* draw_common.c */
+extern char datatoc_edit_mesh_overlay_common_lib_glsl[];
extern char datatoc_edit_mesh_overlay_frag_glsl[];
extern char datatoc_edit_mesh_overlay_vert_glsl[];
extern char datatoc_edit_mesh_overlay_geom_tri_glsl[];
@@ -178,6 +179,18 @@ static char *EDIT_MESH_sh_defines(ToolSettings *tsettings, RegionView3D *rv3d, b
BLI_dynstr_free(ds);
return str;
}
+static char *EDIT_MESH_sh_lib()
+{
+ char *str = NULL;
+ DynStr *ds = BLI_dynstr_new();
+
+ BLI_dynstr_append(ds, datatoc_common_globals_lib_glsl);
+ BLI_dynstr_append(ds, datatoc_edit_mesh_overlay_common_lib_glsl);
+
+ str = BLI_dynstr_get_cstring(ds);
+ BLI_dynstr_free(ds);
+ return str;
+}
static GPUShader *EDIT_MESH_ensure_shader(ToolSettings *tsettings, RegionView3D *rv3d, bool fast_mode, bool looseedge)
{
@@ -185,12 +198,14 @@ static GPUShader *EDIT_MESH_ensure_shader(ToolSettings *tsettings, RegionView3D
if (looseedge) {
if (!e_data.overlay_loose_edge_sh_cache[index]) {
char *defines = EDIT_MESH_sh_defines(tsettings, rv3d, true);
+ char *lib = EDIT_MESH_sh_lib();
e_data.overlay_loose_edge_sh_cache[index] = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_vert_glsl,
datatoc_edit_mesh_overlay_geom_edge_glsl,
datatoc_edit_mesh_overlay_frag_glsl,
- datatoc_common_globals_lib_glsl,
+ lib,
defines);
+ MEM_freeN(lib);
MEM_freeN(defines);
}
return e_data.overlay_loose_edge_sh_cache[index];
@@ -198,12 +213,14 @@ static GPUShader *EDIT_MESH_ensure_shader(ToolSettings *tsettings, RegionView3D
else {
if (!e_data.overlay_tri_sh_cache[index]) {
char *defines = EDIT_MESH_sh_defines(tsettings, rv3d, true);
+ char *lib = EDIT_MESH_sh_lib();
e_data.overlay_tri_sh_cache[index] = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_vert_glsl,
datatoc_edit_mesh_overlay_geom_tri_glsl,
datatoc_edit_mesh_overlay_frag_glsl,
- datatoc_common_globals_lib_glsl,
+ lib,
defines);
+ MEM_freeN(lib);
MEM_freeN(defines);
}
return e_data.overlay_tri_sh_cache[index];
@@ -232,11 +249,13 @@ static void EDIT_MESH_engine_init(void *vedata)
}
if (!e_data.overlay_vert_sh) {
+ char *lib = EDIT_MESH_sh_lib();
e_data.overlay_vert_sh = DRW_shader_create_with_lib(
datatoc_edit_mesh_overlay_loosevert_vert_glsl, NULL,
datatoc_edit_mesh_overlay_frag_glsl,
- datatoc_common_globals_lib_glsl,
+ lib,
"#define VERTEX_SELECTION\n");
+ MEM_freeN(lib);
}
if (!e_data.overlay_facedot_sh) {
e_data.overlay_facedot_sh = DRW_shader_create_with_lib(
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl
new file mode 100644
index 00000000000..7caf3deaebe
--- /dev/null
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_common_lib.glsl
@@ -0,0 +1,55 @@
+#define EDGE_EXISTS (1 << 0)
+#define EDGE_ACTIVE (1 << 1)
+#define EDGE_SELECTED (1 << 2)
+#define EDGE_SEAM (1 << 3)
+#define EDGE_SHARP (1 << 4)
+#define EDGE_VERTEX_ACTIVE (1 << (0 + 8))
+#define EDGE_VERTEX_SELECTED (1 << (1 + 8))
+
+#define VERTEX_ACTIVE (1 << 0)
+#define VERTEX_SELECTED (1 << 1)
+
+
+vec4 EDIT_MESH_edge_color_outer(int edge_flag, bool face_active, float crease, float bweight)
+{
+ vec4 color = vec4(0.0);
+ color = ((edge_flag & EDGE_SHARP) != 0) ? colorEdgeSharp : color;
+ color = (crease > 0.0) ? vec4(colorEdgeCrease.rgb, crease) : color;
+ color = (bweight > 0.0) ? vec4(colorEdgeBWeight.rgb, bweight) : color;
+ color = ((edge_flag & EDGE_SEAM) != 0) ? colorEdgeSeam : color;
+
+ if (face_active)
+ {
+ color = colorEditMeshActive;
+ }
+ return color;
+}
+
+vec4 EDIT_MESH_edge_color_inner(int edge_flag, bool face_active)
+{
+#ifdef EDGE_SELECTION
+ vec4 color = colorWireEdit;
+ color = ((edge_flag & EDGE_SELECTED) != 0) ? colorEdgeSelect : color;
+ color = ((edge_flag & EDGE_ACTIVE) != 0) ? colorEditMeshActive : color;
+
+#else
+ vec4 color = colorWireInactive;
+ color = ((edge_flag & EDGE_SELECTED) != 0) ? colorEdgeSelect : color;
+#endif
+ return color;
+}
+
+vec4 EDIT_MESH_vertex_color(int vertex_flag)
+{
+ if ((vertex_flag & (VERTEX_ACTIVE | VERTEX_SELECTED)) != 0)
+ {
+ return colorEdgeSelect;
+ }
+ else {
+#ifdef EDGE_SELECTION
+ return colorWireEdit;
+#else
+ return colorWireInactive;
+#endif
+ }
+} \ No newline at end of file
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
index eadb774c57e..203e7c3dddc 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_frag.glsl
@@ -44,18 +44,10 @@ flat in vec2 eData2[3];
out vec4 FragColor;
-#define EDGE_EXISTS (1 << 0)
-#define EDGE_ACTIVE (1 << 1)
-#define EDGE_SELECTED (1 << 2)
-#define EDGE_SEAM (1 << 3)
-#define EDGE_SHARP (1 << 4)
/* Vertex flag is shifted and combined with the edge flag */
-#define VERTEX_ACTIVE (1 << (0 + 8))
-#define VERTEX_SELECTED (1 << (1 + 8))
#define FACE_ACTIVE (1 << (2 + 8))
#define LARGE_EDGE_SIZE 3.0
-#define LARGE_EDGE_SIZE_ACTIVE_FACE 5.0
/* Style Parameters in pixel */
@@ -153,17 +145,7 @@ void main()
/* Outer large edge */
float largeEdge = e[v] - sizeEdge * LARGE_EDGE_SIZE;
- vec4 large_edge_color = vec4(0.0);
- large_edge_color = ((flag[v] & EDGE_SHARP) != 0) ? colorEdgeSharp : large_edge_color;
- large_edge_color = (edgesCrease[v] > 0.0) ? vec4(colorEdgeCrease.rgb, edgesCrease[v]) : large_edge_color;
- large_edge_color = (edgesBweight[v] > 0.0) ? vec4(colorEdgeBWeight.rgb, edgesBweight[v]) : large_edge_color;
- large_edge_color = ((flag[v] & EDGE_SEAM) != 0) ? colorEdgeSeam : large_edge_color;
-
- if ((flag[0] & FACE_ACTIVE) != 0)
- {
- large_edge_color = colorEditMeshActive;
- largeEdge = e[v] - sizeEdge * LARGE_EDGE_SIZE_ACTIVE_FACE;
- }
+ vec4 large_edge_color = EDIT_MESH_edge_color_outer(flag[v], (flag[0]& FACE_ACTIVE) != 0, edgesCrease[v], edgesBweight[v]);
if (large_edge_color.a != 0.0) {
colorDistEdge(large_edge_color, largeEdge);
@@ -178,14 +160,7 @@ void main()
#ifdef VERTEX_SELECTION
colorDistEdge(vec4(vertexColor, 1.0), innerEdge);
#else
-# ifdef EDGE_SELECTION
- vec4 inner_edge_color = colorWireEdit;
- inner_edge_color = ((flag[v] & EDGE_SELECTED) != 0) ? colorEdgeSelect : inner_edge_color;
- inner_edge_color = ((flag[v] & EDGE_ACTIVE) != 0) ? vec4(colorEditMeshActive.rgb, 1.0) : inner_edge_color;
-
-# else
- vec4 inner_edge_color = colorWireInactive;
-# endif
+ vec4 inner_edge_color = EDIT_MESH_edge_color_inner(flag[v], (flag[0]& FACE_ACTIVE) != 0);
colorDistEdge(inner_edge_color, innerEdge);
#endif
}
@@ -197,8 +172,8 @@ void main()
float size = p[v] - sizeVertex;
vec4 point_color = colorVertex;
- point_color = ((flag[v] & VERTEX_SELECTED) != 0) ? colorVertexSelect : point_color;
- point_color = ((flag[v] & VERTEX_ACTIVE) != 0) ? vec4(colorEditMeshActive.xyz, 1.0) : point_color;
+ point_color = ((flag[v] & EDGE_VERTEX_SELECTED) != 0) ? colorVertexSelect : point_color;
+ point_color = ((flag[v] & EDGE_VERTEX_ACTIVE) != 0) ? vec4(colorEditMeshActive.xyz, 1.0) : point_color;
colorDist(point_color, size);
}
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl
index 6702722e61f..0089f3b004c 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_edge.glsl
@@ -36,9 +36,6 @@ out float facing;
noperspective out vec2 eData1;
flat out vec2 eData2[3];
-#define VERTEX_ACTIVE (1 << 0)
-#define VERTEX_SELECTED (1 << 1)
-
#define FACE_ACTIVE (1 << 2)
#define FACE_SELECTED (1 << 3)
@@ -71,22 +68,10 @@ float dist(vec2 pos[3], vec2 vpos, int v)
return abs(dot(vpos - e1, orthogonal));
}
-vec3 getVertexColor(int v)
-{
- if ((vData[v].x & (VERTEX_ACTIVE | VERTEX_SELECTED)) != 0)
- return colorEdgeSelect.rgb;
- else
-#ifdef EDGE_SELECTION
- return colorWireEdit.rgb;
-#else
- return colorWireInactive.rgb;
-#endif
-}
-
void doVertex(int v, vec4 pos)
{
#ifdef VERTEX_SELECTION
- vertexColor = getVertexColor(v);
+ vertexColor = EDIT_MESH_vertex_color(vData[v].x).rgb;
#endif
#ifdef VERTEX_FACING
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
index 7e778c325a6..890144982ab 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
@@ -55,9 +55,6 @@ out float facing;
noperspective out vec2 eData1;
flat out vec2 eData2[3];
-#define VERTEX_ACTIVE (1 << 0)
-#define VERTEX_SELECTED (1 << 1)
-
#define FACE_ACTIVE (1 << 2)
#define FACE_SELECTED (1 << 3)
@@ -90,18 +87,6 @@ float dist(vec2 pos[3], vec2 vpos, int v)
return abs(dot(vpos - e1, orthogonal));
}
-vec3 getVertexColor(int v)
-{
- if ((vData[v].x & (VERTEX_ACTIVE | VERTEX_SELECTED)) != 0)
- return colorEdgeSelect.rgb;
- else
-#ifdef EDGE_SELECTION
- return colorWireEdit.rgb;
-#else
- return colorWireInactive.rgb;
-#endif
-}
-
vec4 getClipData(vec2 pos[3], ivec2 vidx)
{
vec2 A = pos[vidx.x];
@@ -113,7 +98,7 @@ vec4 getClipData(vec2 pos[3], ivec2 vidx)
void doVertex(int v)
{
#ifdef VERTEX_SELECTION
- vertexColor = getVertexColor(v);
+ vertexColor = EDIT_MESH_vertex_color(vData[v].x).rgb;
#endif
#ifdef VERTEX_FACING