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authorJeroen Bakker <jeroen@blender.org>2021-11-02 11:16:33 +0300
committerJeroen Bakker <jeroen@blender.org>2021-11-02 11:16:33 +0300
commit47d12268e35f3b0e9f73984033d5405626487136 (patch)
treea5dbc01533b40618db3b036de89a75f041b564e5 /source/blender/draw/tests
parent9cc05fe9c455c1c721bd7ac9ff74c27424191bf1 (diff)
Cleanup: Change image engine to CPP.
Added namespace blender::draw::image_engine. Code is still C-a-like. Only changed the obvious code style to CPP (structs, nullptr, casts).
Diffstat (limited to 'source/blender/draw/tests')
-rw-r--r--source/blender/draw/tests/shaders_test.cc4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc
index a9810b4cc77..1abd056502d 100644
--- a/source/blender/draw/tests/shaders_test.cc
+++ b/source/blender/draw/tests/shaders_test.cc
@@ -15,13 +15,15 @@
#include "engines/eevee/eevee_private.h"
#include "engines/gpencil/gpencil_engine.h"
-#include "engines/image/image_private.h"
+#include "engines/image/image_private.hh"
#include "engines/overlay/overlay_private.h"
#include "engines/workbench/workbench_private.h"
#include "intern/draw_shader.h"
namespace blender::draw {
+using namespace blender::draw::image_engine;
+
static void test_workbench_glsl_shaders()
{
workbench_shader_library_ensure();