diff options
author | Jeroen Bakker <jeroen@blender.org> | 2021-11-02 11:16:33 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2021-11-02 11:16:33 +0300 |
commit | 47d12268e35f3b0e9f73984033d5405626487136 (patch) | |
tree | a5dbc01533b40618db3b036de89a75f041b564e5 /source/blender/draw/tests | |
parent | 9cc05fe9c455c1c721bd7ac9ff74c27424191bf1 (diff) |
Cleanup: Change image engine to CPP.
Added namespace blender::draw::image_engine. Code is still C-a-like.
Only changed the obvious code style to CPP (structs, nullptr, casts).
Diffstat (limited to 'source/blender/draw/tests')
-rw-r--r-- | source/blender/draw/tests/shaders_test.cc | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/tests/shaders_test.cc b/source/blender/draw/tests/shaders_test.cc index a9810b4cc77..1abd056502d 100644 --- a/source/blender/draw/tests/shaders_test.cc +++ b/source/blender/draw/tests/shaders_test.cc @@ -15,13 +15,15 @@ #include "engines/eevee/eevee_private.h" #include "engines/gpencil/gpencil_engine.h" -#include "engines/image/image_private.h" +#include "engines/image/image_private.hh" #include "engines/overlay/overlay_private.h" #include "engines/workbench/workbench_private.h" #include "intern/draw_shader.h" namespace blender::draw { +using namespace blender::draw::image_engine; + static void test_workbench_glsl_shaders() { workbench_shader_library_ensure(); |