Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2021-10-27 05:59:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-10-27 07:55:36 +0300
commita3b785bc083f3d83198c402e00da9d610389ca98 (patch)
tree2dbb8e331638c76d24a79fd3cc61825cbc1f0aa8 /source/blender/draw
parent44ac5830c561a690646108fd528ec9f3941f66ee (diff)
Cleanup: clang-format, clang-tidy, spelling
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
index f8cc92de1eb..9edefe32fbc 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
@@ -63,7 +63,7 @@ static CustomData *get_custom_data_for_domain(const MeshRenderData *mr, Attribut
/* Utility to convert from the type used in the attributes to the types for the VBO.
* This is mostly used to promote integers and booleans to floats, as other types (float, float2,
- * etc.) directly map to avalaible GPU types. Booleans are still converted as attributes are vec4
+ * etc.) directly map to available GPU types. Booleans are still converted as attributes are vec4
* in the shader.
*/
template<typename AttributeType, typename VBOType> struct attribute_type_converter {