diff options
author | Leon Zandman <lzandman> | 2021-06-22 20:42:32 +0300 |
---|---|---|
committer | Harley Acheson <harley.acheson@gmail.com> | 2021-06-22 20:54:50 +0300 |
commit | c317f111c16b014a02f6d8368aa6c8815a147d06 (patch) | |
tree | d02b873a8ff59fe5a69290e2cbd61cdd1788e82c /source/blender/draw | |
parent | 2fcd3f0296eff296c7a4fc2b7fc02b290ea985fd (diff) |
Cleanup: Spelling Mistakes
This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.
Differential Revision: https://developer.blender.org/D11663
Reviewed by Harley Acheson
Diffstat (limited to 'source/blender/draw')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_armature.c | 2 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_mesh.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_armature.c b/source/blender/draw/engines/overlay/overlay_armature.c index ea636c3d185..e6c3248b6c4 100644 --- a/source/blender/draw/engines/overlay/overlay_armature.c +++ b/source/blender/draw/engines/overlay/overlay_armature.c @@ -2018,7 +2018,7 @@ static void draw_armature_pose(ArmatureDrawContext *ctx) ((draw_ctx->object_mode == OB_MODE_OBJECT) && (scene->toolsettings->object_flag & SCE_OBJECT_MODE_LOCK) == 0) || /* Allow selection when in weight-paint mode - * (selection code ensures this wont become active). */ + * (selection code ensures this won't become active). */ ((draw_ctx->object_mode & OB_MODE_ALL_WEIGHT_PAINT) && (draw_ctx->object_pose != NULL))))) && DRW_state_is_select(); diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index 20ec22a2f78..3b70490509d 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -1299,7 +1299,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph, /* Don't check `DRW_object_is_in_edit_mode(ob)` here because it means the same mesh * may draw with edit-mesh data and regular mesh data. - * In this case the custom-data layers used wont always match in `me->runtime.batch_cache`. + * In this case the custom-data layers used won't always match in `me->runtime.batch_cache`. * If we want to display regular mesh data, we should have a separate cache for the edit-mesh. * See T77359. */ const bool is_editmode = (me->edit_mesh != NULL) && |