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authorClément Foucault <foucault.clem@gmail.com>2019-08-14 16:56:45 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-08-14 17:43:52 +0300
commitf0f5e11b33ed15de47ba87d2d86295fcfb030fe0 (patch)
tree13148fbe437fc5d6a86a3d935bd5b80f6e4069dc /source/blender/draw
parent0dcd442c1f23e0210363cb6c2ec0c2a6e39c35af (diff)
Eevee: Fix: Regression when using ssr and default shader
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/eevee/shaders/default_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/default_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
index 561f1335cb8..1f60661d234 100644
--- a/source/blender/draw/engines/eevee/shaders/default_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
@@ -35,7 +35,7 @@ Closure nodetree_exec(void)
Closure cl = CLOSURE_DEFAULT;
cl.radiance = out_spec + out_diff * albedo;
- closure_load_ssr_data(ssr_spec, roughness, N, viewCameraVec, 0, cl);
+ closure_load_ssr_data(ssr_spec, roughness, N, viewCameraVec, 1, cl);
#ifdef LOOKDEV
gl_FragDepth = 0.0;