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authorJoseph Eagar <joeedh@gmail.com>2022-02-21 18:46:25 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-02-21 18:46:25 +0300
commit13f84446731b07153ddf6a87967df7c883c18ae1 (patch)
tree10e46d91ca94d5fe025f11cf142c355a2d885d5b /source/blender/draw
parentc12313cfa88c6216695afe1e066c4f19aab15e04 (diff)
temp-sculpt-colors: Fix GPU memory leak where vertex
colors weren't always being released following switch to PBVH drawing
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c8
-rw-r--r--source/blender/draw/intern/draw_cache_extract.h3
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c11
3 files changed, 22 insertions, 0 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index 95546a84379..43107b403ad 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -18,6 +18,7 @@
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_particle.h"
+#include "BKE_pbvh.h"
#include "DNA_curves_types.h"
#include "DNA_fluid_types.h"
@@ -262,6 +263,13 @@ static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd,
const bool is_texpaint_mode = is_active && (wpd->ctx_mode == CTX_MODE_PAINT_TEXTURE);
const bool is_vertpaint_mode = is_active && (wpd->ctx_mode == CTX_MODE_PAINT_VERTEX);
+ /* Needed for mesh cache validation, to prevent two copies of
+ of vertex color arrays from being sent to the GPU (e.g.
+ when switching from eevee to workbench). */
+ if (ob->sculpt && ob->sculpt->pbvh) {
+ BKE_pbvh_is_drawing_set(ob->sculpt->pbvh, is_sculpt_pbvh);
+ }
+
if (color_type == V3D_SHADING_TEXTURE_COLOR) {
if (ob->dt < OB_TEXTURE) {
color_type = V3D_SHADING_MATERIAL_COLOR;
diff --git a/source/blender/draw/intern/draw_cache_extract.h b/source/blender/draw/intern/draw_cache_extract.h
index aaec47b4dce..4567e470146 100644
--- a/source/blender/draw/intern/draw_cache_extract.h
+++ b/source/blender/draw/intern/draw_cache_extract.h
@@ -308,6 +308,9 @@ typedef struct MeshBatchCache {
float tot_area, tot_uv_area;
bool no_loose_wire;
+
+ eV3DShadingColorType color_type;
+ bool pbvh_is_drawing;
} MeshBatchCache;
#define MBC_EDITUV \
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 2cda44ada82..ddb8486e2d1 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -870,6 +870,13 @@ static bool mesh_batch_cache_valid(Object *object, Mesh *me)
return false;
}
+ if (object->sculpt && object->sculpt->pbvh) {
+ if (cache->pbvh_is_drawing != BKE_pbvh_is_drawing(object->sculpt->pbvh)) {
+ printf("PBVH induced mesh cache invalidation!\n");
+ return false;
+ }
+ }
+
if (cache->is_editmode != (me->edit_mesh != NULL)) {
return false;
}
@@ -898,6 +905,10 @@ static void mesh_batch_cache_init(Object *object, Mesh *me)
cache->is_editmode = me->edit_mesh != NULL;
+ if (object->sculpt && object->sculpt->pbvh) {
+ cache->pbvh_is_drawing = BKE_pbvh_is_drawing(object->sculpt->pbvh);
+ }
+
if (cache->is_editmode == false) {
// cache->edge_len = mesh_render_edges_len_get(me);
// cache->tri_len = mesh_render_looptri_len_get(me);