Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <jeroen@blender.org>2022-02-14 12:58:45 +0300
committerJeroen Bakker <jeroen@blender.org>2022-02-14 12:58:45 +0300
commit1236d2aea8d55c7d98409fc76968bad297a53007 (patch)
tree8f40737a24ee4fbd83952c77eee9cf2f90f36788 /source/blender/draw
parentd23cf42ba761a0d387c693f1f9d421447adc2c03 (diff)
Cleanup use c style comments.
Diffstat (limited to 'source/blender/draw')
-rw-r--r--source/blender/draw/engines/image/image_drawing_mode.hh10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/image/image_drawing_mode.hh b/source/blender/draw/engines/image/image_drawing_mode.hh
index 0c638ef15c2..795f0c0c45e 100644
--- a/source/blender/draw/engines/image/image_drawing_mode.hh
+++ b/source/blender/draw/engines/image/image_drawing_mode.hh
@@ -468,20 +468,20 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
instance_data->partial_update.ensure_image(image);
instance_data->clear_dirty_flag();
- // Step: Find out which screen space textures are needed to draw on the screen. Remove the
- // screen space textures that aren't needed.
+ /* Step: Find out which screen space textures are needed to draw on the screen. Remove the
+ * screen space textures that aren't needed. */
const ARegion *region = draw_ctx->region;
method.update_screen_space_bounds(region);
method.update_screen_uv_bounds();
- // Check for changes in the image user compared to the last time.
+ /* Check for changes in the image user compared to the last time. */
instance_data->update_image_user(iuser);
- // Step: Update the GPU textures based on the changes in the image.
+ /* Step: Update the GPU textures based on the changes in the image. */
instance_data->update_gpu_texture_allocations();
update_textures(*instance_data, image, iuser);
- // Step: Add the GPU textures to the shgroup.
+ /* Step: Add the GPU textures to the shgroup. */
instance_data->update_batches();
add_depth_shgroups(*instance_data, image, iuser);
add_shgroups(instance_data);