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authorBrecht Van Lommel <brecht@blender.org>2022-03-09 17:02:04 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-03-09 17:07:38 +0300
commitbeaf2baeffc9a15eba53a61460573948319fecf4 (patch)
tree1b08d4b58783f279d79da4c91d0b6f789052299e /source/blender/editors/animation/anim_channels_edit.c
parentef3d76fbaa37110fd857f3aabff815600e43915a (diff)
Cleanup: fix wrong spelling of texture and indentation
Contributed by luzpaz. Ref D14271, D14270
Diffstat (limited to 'source/blender/editors/animation/anim_channels_edit.c')
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 3a57287cd60..df418b204f9 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -490,7 +490,7 @@ static void anim_flush_channel_setting_up(bAnimContext *ac,
}
/* Go backwards in the list, until the highest-ranking element
- * (by indention has been covered). */
+ * (by indentation has been covered). */
int prevLevel = matchLevel;
for (bAnimListElem *ale = match->prev; ale; ale = ale->prev) {
const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale);
@@ -539,7 +539,7 @@ static void anim_flush_channel_setting_down(bAnimContext *ac,
bAnimListElem *const match,
const int matchLevel)
{
- /* go forwards in the list, until the lowest-ranking element (by indention has been covered) */
+ /* go forwards in the list, until the lowest-ranking element (by indentation has been covered) */
for (bAnimListElem *ale = match->next; ale; ale = ale->next) {
const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale);